while back I posted about my long term plans for what I want to achieve in WoW this time around. Now that Mists is literally knocking at the door I’ve been slightly reconsidering what I want to do with my alts, specifically their professions. Firstly, let’s get a quick update on where I am with everyone today…
  • Jezebelle – Paladin – 85 – Jewelcrafting (525) / Enchanting (525)
  • Wizzadora – Priest – 85 – Alchemy (525) / Herbalism (525)
  • Wizzbit – Warrior – 85 – Blacksmith (525) / Mining (525)
  • Satu – Hunter –  85 – Leatherworking (525) / Skinning (525)
  • Vixetta – Deathknight – 85 – Mining (525) / Herbalism (525)
  • Gomjabbar – Rogue – 84 – Engineering (525) / Mining (511)
  • Torall – Mage – 80 – Tailoring (525) / Alchemy (525)
  • Kinetick – Warlock – 80 – Inscription (525) / Herbalism (497)
  • Mirax – Shaman – 80 – Alchemy (525) / Herbalism (416)
  • Un-named – Monk – 1 – ??? / ???

Generally speaking, I’m fairly happy with most of my profession choices, but I’m pretty certain that I can make some optimisations for both character performance and gold making.

Currently, my least optimal character is Vixetta. Two gathering professions are great for making money while levelling (I completely recommend this path to everyone) but I’m not really a gatherer at heart. I’ve got nothing against gathering and if I’m crafting something for myself I’ll often gather the mats rather than buy them, I’d just rather run instances or play the Auction House with my time. So, something’s got to budge but what gets dropped and what do I learn instead?

Let’s cut the list another way…

  • Alchemy – 3 (Wizzadora, Torall, Mirax – All transmute)
  • Blacksmith – 1 (Wizzbit)
  • Enchanting – 1 (Jezebelle)
  • Engineering – 1 (Gomjabbar)
  • Herbalism – 4 (Wizzadora, Vixetta, Mirax, Kineitck)
  • Inscription – 1 (Kinetick)
  • Jewelcrafting – 1 (Jezebelle)
  • Leatherworking – 1 (Satu)
  • Mining – 3 (Wizzbit, Vixetta, Gomjabbar)
  • Skinning – 1 (Satu)
  • Tailoring – 1 (Torall)

Personally, I’d be happy with 2 Miners and 2 Herbalists so I could easily drop both professions on Vix. In terms or perks (character enhancement), most professions give about the same benefit so that doesn’t really factor into my choices.

Blacksmithing, Leatherworking and Tailoring are all fairly weak professions for making gold given that you can usually get better gear by simply running instances, so they’re out.

Skinning is by far the weakest gathering profession for making gold as it only feeds into one crafting profession so, given that I’m already dropping Herbalism & Mining, that’s got to be out too.

Enchanting does have the potential to make decent gold. It’s extremely handy when farming lower-level instances, which DKs excel at, but I’ve already got Jez who can do this just as efficiently. It’s also costly and time-consuming to level so is less appealing.

Engineering is, in my experience, more of a fun/gimmicky profession. It does have a couple of ways to make gold but I don’t really see any need to have multiple engineers.

This leaves me with three choices; Alchemy, Inscription and Jewelcrafting. All three professions have certain limitations/bottlenecks imposed on them which make them good gold makers…

Alchemy

Blacksmiths, Engineers and even Jewelcrafters all need Living Steel. Crafting a bar triggers a 24 hour cooldown that resets at midnight. Transmute-master alchemists have a chance to receive bonus items when performing transmutes. Given that Living Steel will very likely be in high demand throughout the expansion (this was historically the case for both Truegold and Titansteel) Alchemy is a very appealing option.

Inscription

Everyone needs a set of glyphs, it’s kind of essential to playing “properly”. Unfortunately, learning all glyphs is bottlenecked by research which can only be performed once a day. Fortunately, this isn’t the sole money maker for Inscription… The Darkmoon card trinkets have the potential to generate just as much gold and possibly more, especially in the early stages of the expansion. This gold making potential is getting kicked up a gear with Mists as you won’t be able to mass-craft cards right off the bat. Unless you have a huge pile of Spirit of Harmony going spare, each card requires a Scroll of Wisdom. Creating a scroll triggers a 24 hour cooldown (resets at midnight) which will push the price of the cards up significantly. Add to this the fact that scribes now make shoulder enchants and you can see that inscription has the potential to be on the of the most lucrative professions available.

Jewelcrafting

Like Inscription, Jewelcrafting has an artificial limit placed on how fast you can learn all the available recipes. As with the last two expansions, it’s a daily quest rewarding Zen Jewelcrafter’s Tokens. While (at the time of writing ) it’s not yet made clear on Wowhead, these will be required to purchase the majority of blue quality gem cuts. Clearly, the person who learns a given cut first has the potential to make the most gold from it. This said, Jewelcrafting is a steady income that will last throughout the expansion as everyone will replace their gear each time a new tier of content is added.

 

Decisions, decisions…

So, all three are very much viable for making gold. Of the three, Jewelcrafting is probably the trickiest to level up, while Alchemy is the easiest. For pure, ongoing, gold making I’d guess that Jewelcrafting has the highest potential since, as mentioned above, every tier people will need new gems. However, given that there will probably be less than 10 really valuable cuts, once you have these the benefit of having multiple JCs is significantly reduced. Based on this, I think I’m going to go for Alchemy (transmute again) and Inscription. This will give me 4 transmute cooldowns and 2 scrolls per day. I’ll be able to spread my glyph sales over 2 characters (which will ease storage) and set myself up to springboard into Darkmoon card sales likely in time for the second faire (*) after the expansion ships.

This means I need to head out tonight and start gathering some herbs to power-level both professions before Saturday (since I can do the Darkmoon quests for five free levels). Fortunately, I can use the very handy guides over at WoW Professions to work out exactly what I’ll need.

There is also a certain temptation to make a 3rd Scribe (probably Mirax) to get the maximum potential possible. I think I’ll sort out Vixetta first though!

 

* Each deck requires 8 cards to make. On average, you will need 52 cards to get your first deck and 70 cards for your second (source – the post is for Cataclysm but the theory remains true for Mists). Given that there’s less than two weeks between the expansion’s release and the first faire it’s very unlikely that anyone will be able to create one of the new decks from this faire unless they have 4+ scribes or trade cards. However, if you can somehow get a couple of decks you’ll be able to make an absolute killing selling the resultant trinkets!