Author Archive

Inscription Update – 2

Last time I posted that I was a little over the halfway mark. I’m happy to report that I milled ~50,000 herbs and crafted all the inks I need for this little project. The final number of inks came in a little over what I was aiming for as I picked up a few extra stacks of herbs here and there which I added to the pile for milling. All told, I ended up with ~14,700 inks crafted with a couple of days spare before the patch.

 

Next comes the crafting…

Prior to the patch I took the decision to start crafting glyphs. I went on the assumption that Blizzard weren’t going to write off all the glyphs and would instead opt to reuse the item ids. As it turns out, in about 99% of cases, they did reuse the old ids and I only ended up with 1 stack of grey items which vendored for a few gold. (30 inks wasted, which is nothing compared to the total volume I’ve been building).

I’ve gone back and updated my spreadsheet with all the new glyphs and established which ones I’m missing. I’d read several posts suggesting that if you knew all the discoverable glyphs before the patch you’d know them all after the patch. I’ve tested this and can confirm it appears to be the case (ie; no new discoveries have been added to either Minor Inscription Research or Northrend Inscription Research). Based on this, it’s safe to conclude that the remaining glyphs I’m missing (about 20 spread across the current 10 classes, plus about half the Monk glyphs) are going to be learnt from crafting Scroll of Wisdom. Crafting this item triggers a “resets at midnight” cooldown so scribes are limited on how fast they’ll be able to obtain those missing glyphs. Assuming I do my “research” every day, I should have everything learned in a little over a month.

As I posted the other day I’m in the process of changing my DK’s professions over from Herb/Mining to Insc/Alch. This isn’t going to affect my plans all that much but will, hopefully, speed up the pace with which I can learn the new glyphs and get those on the market a little faster. My Warlock will continue to be my “main” scribe but I’ll split the sales between the two toons (DK –> Paladin on one, Priest –> Warrior on the other). As my DK learns the glyphs she’s missing I’ll gradually switch production over to her as well to reduce the need to mail glyphs about.

 

To date, I have created 10 of each (known) glyph for: Death Knight, Druid, Hunter, Mage, Priest, Paladin & Rogue. My Warlock has 11 Packs of Endless Pockets of which I have completely fill the 7 in her bank already (hence the need to split my sales) and I’ve just bought 6 for my DK for when she’s ready to switch professions.

Slight aside… Something I noticed when the patch hit was that they’ve updated the UI for the bank slightly and added room for a second row of bags. I’ve not seen anything mentioned about this anywhere else but I thought it was kind of interesting. This suggests to me that there’s a small possibility that Blizzard are considering allowing you more bank space, which would be great news!

 

Sales

With the exception of listing a couple of Fetch & Bear Cub glyphs on patch day, I’ve not yet started selling any of my glyphs. The Monk glyphs you can learn from the trainer started out selling for ~500g in some cases but crashed to the 15-20g range in less than 48 hours. I expect these will shoot back up once people can actually start making their Monks though so I’ll be crafting these (along with everything else) in anticipation of this.

At the moment, the ink-traders are still accepting Blackfallow Ink, rather than Ink of Dreams (despite the UI suggesting otherwise) so the market is still very active. My current intention is to get my glyphs crafted, possibly top up my stockpile of inks, and then wait for the expansion to ship. The assumption being ink traders will get “fixed” when the expansion goes live and that, given Pandaria herbs will likely be very expensive for the first few weeks (at least), glyph prices will rise accordingly.

Pandaria Profession Plans

while back I posted about my long term plans for what I want to achieve in WoW this time around. Now that Mists is literally knocking at the door I’ve been slightly reconsidering what I want to do with my alts, specifically their professions. Firstly, let’s get a quick update on where I am with everyone today…
  • Jezebelle – Paladin – 85 – Jewelcrafting (525) / Enchanting (525)
  • Wizzadora – Priest – 85 – Alchemy (525) / Herbalism (525)
  • Wizzbit – Warrior – 85 – Blacksmith (525) / Mining (525)
  • Satu – Hunter –  85 – Leatherworking (525) / Skinning (525)
  • Vixetta – Deathknight – 85 – Mining (525) / Herbalism (525)
  • Gomjabbar – Rogue – 84 – Engineering (525) / Mining (511)
  • Torall – Mage – 80 – Tailoring (525) / Alchemy (525)
  • Kinetick – Warlock – 80 – Inscription (525) / Herbalism (497)
  • Mirax – Shaman – 80 – Alchemy (525) / Herbalism (416)
  • Un-named – Monk – 1 – ??? / ???

Generally speaking, I’m fairly happy with most of my profession choices, but I’m pretty certain that I can make some optimisations for both character performance and gold making.

Currently, my least optimal character is Vixetta. Two gathering professions are great for making money while levelling (I completely recommend this path to everyone) but I’m not really a gatherer at heart. I’ve got nothing against gathering and if I’m crafting something for myself I’ll often gather the mats rather than buy them, I’d just rather run instances or play the Auction House with my time. So, something’s got to budge but what gets dropped and what do I learn instead?

Let’s cut the list another way…

  • Alchemy – 3 (Wizzadora, Torall, Mirax – All transmute)
  • Blacksmith – 1 (Wizzbit)
  • Enchanting – 1 (Jezebelle)
  • Engineering – 1 (Gomjabbar)
  • Herbalism – 4 (Wizzadora, Vixetta, Mirax, Kineitck)
  • Inscription – 1 (Kinetick)
  • Jewelcrafting – 1 (Jezebelle)
  • Leatherworking – 1 (Satu)
  • Mining – 3 (Wizzbit, Vixetta, Gomjabbar)
  • Skinning – 1 (Satu)
  • Tailoring – 1 (Torall)

Personally, I’d be happy with 2 Miners and 2 Herbalists so I could easily drop both professions on Vix. In terms or perks (character enhancement), most professions give about the same benefit so that doesn’t really factor into my choices.

Blacksmithing, Leatherworking and Tailoring are all fairly weak professions for making gold given that you can usually get better gear by simply running instances, so they’re out.

Skinning is by far the weakest gathering profession for making gold as it only feeds into one crafting profession so, given that I’m already dropping Herbalism & Mining, that’s got to be out too.

Enchanting does have the potential to make decent gold. It’s extremely handy when farming lower-level instances, which DKs excel at, but I’ve already got Jez who can do this just as efficiently. It’s also costly and time-consuming to level so is less appealing.

Engineering is, in my experience, more of a fun/gimmicky profession. It does have a couple of ways to make gold but I don’t really see any need to have multiple engineers.

This leaves me with three choices; Alchemy, Inscription and Jewelcrafting. All three professions have certain limitations/bottlenecks imposed on them which make them good gold makers…

Alchemy

Blacksmiths, Engineers and even Jewelcrafters all need Living Steel. Crafting a bar triggers a 24 hour cooldown that resets at midnight. Transmute-master alchemists have a chance to receive bonus items when performing transmutes. Given that Living Steel will very likely be in high demand throughout the expansion (this was historically the case for both Truegold and Titansteel) Alchemy is a very appealing option.

Inscription

Everyone needs a set of glyphs, it’s kind of essential to playing “properly”. Unfortunately, learning all glyphs is bottlenecked by research which can only be performed once a day. Fortunately, this isn’t the sole money maker for Inscription… The Darkmoon card trinkets have the potential to generate just as much gold and possibly more, especially in the early stages of the expansion. This gold making potential is getting kicked up a gear with Mists as you won’t be able to mass-craft cards right off the bat. Unless you have a huge pile of Spirit of Harmony going spare, each card requires a Scroll of Wisdom. Creating a scroll triggers a 24 hour cooldown (resets at midnight) which will push the price of the cards up significantly. Add to this the fact that scribes now make shoulder enchants and you can see that inscription has the potential to be on the of the most lucrative professions available.

Jewelcrafting

Like Inscription, Jewelcrafting has an artificial limit placed on how fast you can learn all the available recipes. As with the last two expansions, it’s a daily quest rewarding Zen Jewelcrafter’s Tokens. While (at the time of writing ) it’s not yet made clear on Wowhead, these will be required to purchase the majority of blue quality gem cuts. Clearly, the person who learns a given cut first has the potential to make the most gold from it. This said, Jewelcrafting is a steady income that will last throughout the expansion as everyone will replace their gear each time a new tier of content is added.

 

Decisions, decisions…

So, all three are very much viable for making gold. Of the three, Jewelcrafting is probably the trickiest to level up, while Alchemy is the easiest. For pure, ongoing, gold making I’d guess that Jewelcrafting has the highest potential since, as mentioned above, every tier people will need new gems. However, given that there will probably be less than 10 really valuable cuts, once you have these the benefit of having multiple JCs is significantly reduced. Based on this, I think I’m going to go for Alchemy (transmute again) and Inscription. This will give me 4 transmute cooldowns and 2 scrolls per day. I’ll be able to spread my glyph sales over 2 characters (which will ease storage) and set myself up to springboard into Darkmoon card sales likely in time for the second faire (*) after the expansion ships.

This means I need to head out tonight and start gathering some herbs to power-level both professions before Saturday (since I can do the Darkmoon quests for five free levels). Fortunately, I can use the very handy guides over at WoW Professions to work out exactly what I’ll need.

There is also a certain temptation to make a 3rd Scribe (probably Mirax) to get the maximum potential possible. I think I’ll sort out Vixetta first though!

 

* Each deck requires 8 cards to make. On average, you will need 52 cards to get your first deck and 70 cards for your second (source – the post is for Cataclysm but the theory remains true for Mists). Given that there’s less than two weeks between the expansion’s release and the first faire it’s very unlikely that anyone will be able to create one of the new decks from this faire unless they have 4+ scribes or trade cards. However, if you can somehow get a couple of decks you’ll be able to make an absolute killing selling the resultant trinkets!

A Week of 5.0

I refer, of course, to a week of Patch 5.0.4 and not a week in Hawaii.

 

The patch dropped last Tuesday and I’ve now had a chance to play a bit. So, what do I think of the changes? I’ve got a few impressions and thoughts based on the classes/specs I’ve played so far…

 

Hunter

Satu was the first toon I talented and tried out this week. My wife spent quite a bit of time reading about Hunters on Wednesday (she had the afternoon off work). It seems a lot of folks on beta have been touting Beast Mastery as the highest DPS spec currently. I’ve mostly been Marksman recently, but figured I’d try out BM. The rumours seem to be true and while I haven’t actually tested MM myself yet, BM feels like it’s in a pretty good place.

 

Paladin

While I have setup Jez’s Protection talents, I’ve not actually tanked anything on her since the patch. I have however played around with Ret and my initial impressions are positive. The rotation doesn’t feel too bad and her damage has increased fairly significantly (I swear she was doing a solid 5k dps more than before the patch). One thing I really can’t get over is the removal of auras. Having had an aura as long as I’ve had a Paladin, I feel dirty not having one. This would probably be eased some if your currently active seal showed up as a buff, which it doesn’t.

 

Priest

Nothing really to report here yet. I’ve set up Wizzadora’s Discipline talents, but not even touched her Holy spec. I’ve not run anything with her this week but from what I’ve seen testing on dummies things feel fairly consistent with how they were before the patch.

 

Death Knight

Vixetta hit 85 10 days before the patch so I made the decision to grind her up to 4,000 JPs and park her until it dropped. Most of my time this week has been spent playing her and I’ve gone from just scraping through the gear requirement for heroics to tanking Dragon Soul LFR. The DK changes don’t seem to be too massive, the rotation is still fairly consistent with pre-patch but with a few tweaks. I’m rather enjoying playing her and feel there’s even the potential for her to become my preferred tanking toon!

 

Warrior

Of all the my characters I’ve played this week, Wizzbit feels the most akward. I’ve read a couple of guides (Noxxic, Icy Veins) and I’ve got the setup right, but when I’ve run dungeons with her, I just can’t seem to get the rotation to work for me; it feels clunky and awkward, she’s constantly rage-starved and I seem to always be waiting for something (other than rage-dumps) to come off cooldown. This is really a shame because, while I haven’t played Wizz much this expansion, I did really enjoy Fury. I suspect part of the problem is that she’s severely undergeared (due to lack of play) and that if I fixed this things would start to click into place. However, right now, I’m not enjoying playing her enough to spend the time to gear her up.

 

Rogue

Lastly my Rogue, Gomjabbar. I’ve been levelling her with my wife’s Paladin and she’s currently up to 84. While there have been quite a few changes to Rogues (poisons are a spell now!) the core gameplay is still the same and the levelling has been smooth. I quite like the Rogue and am kinda interested to see how well she plays when properly geared since she’s already doing quite silly damage in levelling gear.

 

 

General Thoughts

I really like what Blizzard have tried to do. While I thought I’d miss the old talent trees, I’ve pretty much already forgotten about them. The new talent system might be a little simplistic for some but the goal of removing “mandatory” talents is a noble one and while there are still some options that are clearly more powerful than others, I can see Blizzard is trying to smooth these out so that you really can pick the ability that sounds cool rather than the one you need to have. This is a great change for the game and should, hopefully, make it that much more enjoyable.

With the exception of the Warrior (which may just be me) the class changes feel fairly natural. Most DPS specs seem to have 2 discrete rotations; one for single-target and one for multi-target. This is a great change and I’ve setup my action bars accordingly.

In most cases, you seem to need far less buttons on your bars now which is great as, let’s face it, it was getting pretty cluttered. In most cases, you seem to have 4/5 main damage abilities, one of which is generally a proc. You’ve then got a selection of cooldown personal damage boosters (usually 3-4 of these), a couple of crowd control abilities and some group utilities. This, to me, feels like really good design… Each class (and to a lesser extent, spec) retains its individuality through the name and look of its abilities. However there’s enough similarity in the setups that you can fairly easily slip from one class/spec to another without having to learn everything over.

 

My wife seems fairly happy with the changes too. She was trying out her Mage over the weekend and was shocked by just how much her damage has increased. She was seeing 20k sustainable with spikes of around 50k. She’s also seen that Hunters get Stampede at 87 and has gone from only ever having 1 pet to taming everything in sight (as long as they look cool!)

All in all, I’m looking forward to what other new stuff the expansion is going to bring.

Inscription Update

Last week I posted about my plans for returning to the glyph market. I figured now would be a good time for a quick progress update.

 

Milling

I started out with a target goal of crafting 14,600 inks to enable me to create 10 of each glyph and have some mats over for restocking. With some help from my wife, I’ve so far milled down somewhere in the region of 28k herbs and produced almost 8,000 inks, so I’ve past the half way mark in 6 days. Which puts me in a great position of achieving my goal before the ink trader stops accepting Blackfallow Ink (I’ve seen a couple of people posting that this has changed on the 5.0.4 PTR so it’s a good bet that it will happen next Tuesday).

Costs have been a little higher than I would have liked as herb prices have been creeping up (doubtless as a result of *ahem* someone buying out almost all the Whiptail on Eitrigg). This has been offset a little due to the fact that my wife has been picking anything and everything while out doing archaeology, every little helps and I’m certainly grateful for the assistance. I’m still well within a “comfortable” range of expense and anticipate coming in around 50k invested in this project.

 

Storage

My Scribe started out with 4 Packs of Endless Pockets. Earlier in the week someone was selling these for under 50g each (the mats are worth ~200g on my server) so I bought 6 more. Since I’m not planning on levelling her any time soon and since she has very little in the way of anything in her bank I’ve got plenty of “local” storage to hold crafted glyphs. This said, I’m way short of the mark for holding on to all the inks I’m producing so I’ve moved my scribe out of our guild and in to our bank guild. I’ve dedicated 3 tabs in the Guild Bank to holding inks which I’ve already filled.

 

Crafting

8,000 inks take up a lot of room. That’s 400 stacks you need to find space for! Yesterday I reached saturation point having filled the space I’d allocated in out Guild Bank and 4 32 slot bags in my scribe’s bank so I decided to start crafting glyphs, my logic being that 1 stack of 10 glyphs requires 1.5 stacks of ink. I was going to have to do the crafting sooner or later anyway, so I might as well get a shimmy on. Death Knights & Druids are done and banked ready for sale.

 

Left-overs

Milling all those herbs has left me with a large amount of Inferno Ink that I’ve needed to get rid of. At the beginning of the week, someone was selling Volatile Life really cheap (I’m talking 50s each here). I can only assume that they were dumping their stock before Mists and just wanted shot of them. Whatever the reason, I bought about 700 of them and started producing Darkmoon Card of Destruction in the hops that I could possibly recoup some of my expense. Out of about 30 cards produced I’ve sold 8 making ~2,500g. More than the mats cost, but not great. I’ve been trying to sell the remaining 20 as a job lot in trade with no success, maybe the faire in a couple of weeks will improve that, regardless I’m not going to be making more as the price of Volatile Life had gone back up over 2g each last time I looked. The rest of my Inferno Inks I’ve been selling as-is getting about 40g per stack. Pocket change compared to what I’ve been spending on this little project but I’ll take whatever I can get.

Mists Cinematic

Just unveiled at Gamescom 2012…

 

I like it, the promised conflict between Alliance & Horde is there and the Pandaren Monk just kicks ass. There’s some humour in there too, the segment around 2:30 made me chuckle.

Can’t wait for 25th September!

Taking a Punt

punt (intransitive verb)

1. Games To lay a bet against the bank, as in roulette.
2. Chiefly British Slang To gamble.
I’ve read a lot of posts recently speculating what will sell well and what people are stockpiling for Mists. To date, I’ve not really been stock piling anything much;
  • Alicite Pendants – I have maybe 20 of these, figuring that people are going to want the iLevel boost to help get their Monks & Pandas in to Cataclysm instances. My confidence isn’t that high, hence the low volume.
  • Greater Celestial Essences & Hypnotic Dust – These are more of a long-term investment. Once people stopped running LK content supplies of Greater Cosmic Essence and Infinite Dust started to dry up and the price went through the roof. I’m counting on the same thing happening again so I’m sitting on all the essences and dusts I’m producing from the Elementium Shuffle.
  • Gold – Other than the above, I’ve been keeping most of my capital liquid. My thought process here is that I want to get my foot in the door of Jewelcrafting early on in Mists and will need the finances in place to support this.

 

Inscription

Back when I was levelling my Warlock I was making (what I then considered) reasonable gold selling glyphs. I’ve been out of the market for quite some time now, probably getting on for 2 years, however I have the benefit that she knows every glyph currently available in the game.

Mists brings both a new race and a new class for people to try out and all those new characters are going to need glyphs. Add to this the fact that there are big changes to glyphs due to appear right before the expansion hits and I can foresee that now might be the time to make my re-entry to the scene.

I did a bit of research (Google) and figured that what I needed was a list of all the glyphs along with their materials. There’s a downloadable csv file on El’s Professions but it’s not 100% up to date so I set about building my own spreadsheet. What I have ended up with is an Excel workbook with each class on it’s own tab (including Monks) showing me: The name of each glyph, the type of ink it uses and the type of parchment required. I’ve then got an extra tab which counts up all the glyphs requiring each ink. Here’s some stats for those interested in such things:

  • Total glyphs: 404 (this includes new glyphs being added in Mists, it’s currently around 370 on live)
  • Unique inks used for glyphs: 9
  • Average number of glyphs per ink: ~45
  • Most commonly required ink: Ink of the Sea (127 glyphs)
  • Least commonly required ink: Blackfallow Ink (1 glyph)
My initial goal was to craft 10 of each glyph with spare mats left over. With this in mind, this was my shopping list:
Ink Used For To Craft 10 Rounded
 Midnight Ink  44  1,320  2,000
 Lion’s Ink  49  1,470  2,000
 Jadefire Ink  36  1,080  1,500
 Celestial Ink  23  690  1,000
 Shimmering Ink  21  630  1,000
 Ethereal Ink  70  2,100  2,500
 Ink of the Sea  127  3,810  4,500
 Blackfallow Ink  1  30  100

Until the Mists pre-patch you can trade Blackfallow Ink for any of the others on this list. Current market trends show that Cataclysm herbs are the best choice with Whiptail & Twilight Jasmine offering the best chance of yielding Ashen Pigment (2-4 pigments on average).

As I’m writing this post I’ve just realised that I made a rather critical error in my calculations yesterday… Here’s what I’d based my calculations on:
  • ~370 glyphs
  • 10 crafts per glyph
  • 3,700 total glyphs
  • 3 inks per glyph
  • 11,100 total inks
  • 2 pigment per ink
  • 22,200 total pigments
  • 2-4 pigments (assume an average of 3) per herb
  • 7,400 total herbs
  • 20 herbs per stack
  • 370 stacks – Rounded up to 500 stacks to be safe

See where I went wrong? It should be 2-4 pigments per milling (of 5 herbs) not per herb, so I’m quite a ways out when I get to the end. Here’s how my calculations should have ended:

  • 2-4 pigments (assume an average of 3) per milling
  • 7400 millings
  • 5 herbs per milling
  • 37,000 herbs
  • 20 herbs per stack
  • 1,850 stacks – Rounded up to 2,000 stacks to be safe

Last night I bought 10k Whiptail (500 stacks) for a combined cost of ~10k gold. To achieve my goal I now realise that I’m going to need to buy another 30k herbs (1500 stacks) resulting in my little venture costing me closer to 40k gold than the 10k I originally anticipated. Not a big deal I can absorb the extra I’m just a little annoyed with myself for dropping the ball like that.

Bottom Line

Since I’ve already bought 1/4 of the raw materials I need to do this I figure I might as well go for broke and buy the rest. Assuming that prices remain around the 20g/stack mark (the general trend for raw materials is downwards at the moment), this will bring my total investment to ~40k gold.

Taking current average glyph prices in to consideration and assuming that there will be at least a small spike in demand as Mists releases I’m going to base my estimated return on a sell price of 25g per glyph.

  • Assumed sale price: 25g per glyph
  • Estimated sales based on materials available: 4,000 units
  • Gross profit: 100,000g (raw takings)
  • Net profit: 60,000g (gross profit – costs)
  • Return of Investment: 150% (net profit / costs * 100)

Best case, if this turns in to “Glyphmas 2” as some bloggers are predicting prices *could* spike as high as 100g per glyph (possibly even more given that some glyphs already sell for ~400g each). If this happens, my profit will rocket up to and it’s entirely possible I could be looking at upwards of 400,000g gross profit (a staggering 900% RoI).

I guess time will tell if this was a good idea or not!

Best In Slot – Paladin Tier 14

Continuing on from my Priest T14 BiS post I’m now going to have a look at what’s available for Paladins. As before, I’m going to limit myself to items obtainable via LFR and Valor Points. So, without further ado, let’s get on with it.

Head

  1. Garalon’s Hollow Skull LFR
  2. Yi’s Least Favorite Helmet Valor Points (Shado-Pan)
  3. White Tiger Faceguard LFR

Neck

  1. Kaolan’s Withering Necklace LFR
  2. Paragon’s Pale Pendant Valor Points (The Klaxxi)
  3. Beads of the Mogu’shi LFR

Shoulder

  1. Shoulders of Autumnlight Valor Points (Golden Lotus)
  2. Shoulderguards of the Unflanked LFR
  3. White Tiger Shoulderguards LFR

Back

  1. Daybreak Drape LFR
  2. Yi’s Cloak of Courage Valor Points (Shado-Pan)
  3. Cloak of Raining Blades LFR

Chest

  1. Cuirass of the Animated Protector LFR
  2. Breastplate of Ancient Steel Blacksmiths
  3. White Tiger Chestguard LFR

Wrist

  1. Bracers of Six Oxen LFR
  2. Battle Shadow Bracers Valor Points (The August Celestials)
  3. Serrated Wasp Bracers LFR

Hands

  1. Windblade Talons LFR
  2. Gauntlets of Ancient Steel Blacksmiths
  3. Gloves of the Overwhelming Swarm Valor Points (The August Celestials)
  4. White Tiger Handguards LFR

Waist

  1. Star-Stealer Waistguard LFR
  2. Klaxxi Lash of the Consumer Valor Points (The Klaxxi)
  3. Protector’s Girdle of Endless Spring LFR

Legs

  1. White Tiger Legguards LFR
  2. Articulated Legplates LFR
  3. Kovok’s Riven Legguards Valor Points (The Klaxxi)

Feet

  1. Sollerets of Spirit Splitting LFR
  2. Yu’lon Guardian Boots Valor Points (The August Celestials)
  3. Deepwater Greatboots LFR

Rings

  1. Alani’s Inflexible Ring Valor Points (Golden Lotus)
  2. Ring of the Shattered Shell LFR
  3. Vizier’s Ruby Signet LFR

Trinkets

  1. Stuff of Nightmares LFR
  2. Lao-Chin’s Liquid Courage Valor Points (Shado-Pan)
  3. Vial of Dragon’s Blood LFR
  4. Jade Warlord Figurine LFR

Main Hand

  1. Kilrak, Jaws of Terror LFR
  2. Scimitar of Seven Stars LFR

Shield

  1. Steelskin, Qiang’s Impervious Shield LFR

Gems

Food (Stamina – Way of the Oven)

Elixirs

Flasks

Best In Slot – Priest Tier 14

Given that things coming from the beta realms seem to be becoming more settled I decided to take a stab at working out a few Best In Slot lists heading in to Mists.

Given that I have no idea where my guild will be in terms of activity/progression, I’m going to base them on LFR being highest level of content available to me. The lists may not be fully accurate, but I think they should be fairly close based on what I’ve been able to read about the beta.

To start things off, I’m going to cover healing Priests. In future posts I’ll look at Paladins (Prot) and Hunters since these are probably going to be the classes I focus on most early in Mists.

Head

  1. Yalia’s Cowl (Valor Points)
  2. Guardian Serpent Cowl (LFR)

Neck

  1. Links of the Lucid (Valor Points, The Klaxxi)
  2. Zian’s Choker of Coalesced Shadow (LFR)

Shoulder

  1. Tenderheart Shoulders (Valor Points, Golden Lotus)
  2. Guardian Serpent Mantle (LFR)

Back

  1. Sagewhisper’s Wrap (Valor Points, Shado-Pan)
  2. Drape of Gathering Clouds (LFR)

Chest

  1. Robe of the Five Sisters (Valor Points, Golden Lotus)
  2. Guardian Serpent Robes (LFR)

Wrist

  1. Bracers of Inlaid Jade (Valor Points, The August Celestials)
  2. Darting Damselfly Cuffs (LFR)
  3. Cuffs of the Corrupted Waters (LFR)

Hands

  1. Gloves of Creation (Tailoring)
  2. Gloves of Red Feathers (Valor Points, The August Celestials)
  3. Gloves of Grasping Claws (LFR)
  4. Guardian Serpent Handwraps (LFR)

Waist

  1. Belt of Embodied Terror (LFR)
  2. Klaxxi Lash of the Seeker (Valor Points, The Klaxxi)
  3. Healer’s Belt of Final Winter (LFR)

Legs

  1. Jade Dust Leggings (LFR)
  2. Poisoncrafter’s Kilt (Valor Points, The Klaxxi)
  3. Guardian Serpent Legwraps (LFR)

Feet

  1. Storm-Sing Sandals (Valor Points, The August Celestials)
  2. Boots of the Blowing Wind (LFR)

Rings

  1. Seal of the Profane (LFR)
  2. Watersoul Signet (LFR)
  3. Leven’s Circle of Hope (Valor Points, Golden Lotus)

Trinkets

  1. Blossom of Pure Snow (Valor Points, Shado-Pan)
  2. Scroll of Revered Ancestors (Valor Points, Shado-Pan)
  3. Spirits of the Sun (LFR)
  4. Jade Courtesan Figurine (LFR)

Staves

  1. Jin’ya, Orb of the Waterspeaker (LFR)
  2. Inscribed Crane Staff (Inscription)

Maces/Daggers

  1. Kri’tak, Imperial Scepter of the Swarm (LFR)
  2. Tihan, Scepter of the Sleeping Emperor (LFR)

Off Hands

  1. Inscribed Red Fan (Inscription)

Ranged

  1. Torch of the Celestial Spark (LFR)

Gems

Food (Spirit – Way of the Steamer)

Food (Int – Way of the Pot)

Elixirs

Flasks

The Mists are Clearing

Mists of Pandaria

It’s official folks, Mists of Pandaria will ship on 25th September.

Pre-orders are now available via your battle.net account:

  • Standard Edition (priced at $39.99/£29.99/€34.99)
  • Digital Deluxe Edition (priced at $59.99/£39.99/€49.99) – Comes with an “exclusive” mount & pet

EVE Update

I’m pretty much exclusively playing WoW again, but my EVE accounts are still active; one expires 21st August, the other 28th August (I can’t remember which way round they are.) Since I’ve pre-paid for them I’ve decided to continue training my characters but have elected to deviate from my original plan and have been training both Jez & Jhiqui to fly a pair of Ravens.

I had to essentially start anew as neither had any skill points in missiles or Caldari ships. I set myself the goal of achieving a minimum of rank 3 in all the missile support skills before training Cruise Missiles and both are now about a week away from being about to board a fully fitted ship and start tearing stuff up.

Here’s the fitting I’m going with (resistances are tuned for Serpentis):

When my training plan is complete I should be looking at about 6-700 combined DPS vs my current 450ish DPS from Jez’s Navy Megathron. Alternatively, I could leave Jez in her Mega and buy Jhiqui a Navy Raven to get the most bang for my buck (probably closer to 800 DPS), I’d just need to find someone selling a CNR cheap! I’ve included a Tractor & Salvager mainly for BS wrecks and I’ll take a view on bringing back the Noctis for smaller hulks on a case by case basis.

I realise I could significantly increase the tank by equipping an X-Large Shield Booster II (I do have the skills for it) but I’m more comfortable being cap-stable until I get used to flying Caldari. Once I’m in the ships, I’ll continue training Cruise Missiles to rank 5 to gain access to Cruise Missile Specialisation & Cruise Launcher II which should take me roughly up to the end of my pre-paid time. Shield Boost Amplifier II requires a further 12 days training so will have to wait.

Only problem is, I’m not really all that sure when I’ll get a chance to try out my new toys.

Return top