Posts Tagged ‘Professions’

It’s Been a While!

Wow, has it really been a month since my last blog post? It doesn’t seem like that long, but I guess it has. So, what’s been happening? Well, as it happens, quite a bit…

 

Level 90(s)

I got my Priest to level 90 on 13th October. I did this completely solo so it took longer than I’d originally hoped, but I wasn’t going to rush things. I’ve really enjoyed questing in Pandaria and still have two zones left to finish on her. About a week later I got my second level 90; my Hunter. This time around I levelled with my wife (duo Hunters) which was pretty good fun. It helped a little having been through most of the quests before and I tried my hardest not to spoil the surprises or rush her too much.

Mists has so many daily quests on offer that one could literally send the entire day working on them. Instead we’ve decided to focus our efforts on 2-3 factions at a time (my Priest, her Hunter) and will move on once these are done. So far, we’ve hit Exalted with Tillers & Order of the Cloud Serpent and just hit Revered with The Anglers. I think we’ll probably move on to Golden Lotus and Klaxxi next and then Shado-Pan & August Celestials in another few weeks. My Hunter is also about 1/2 of the way through revered with Tillers but this is currently the only faction I’m working on with her.

Since hitting 90, I’ve stuck with a fairly relaxed play-style. My Priest has run a few of the heroics and (I think) all of the scenarios. I found that combat regen was a significant issue to begin with (especially when running the first couple of heroics) but things have gotten markedly easier as item level has increased. I finally hit the minimum requirement for LFR on Sunday so I dove right on it. Being my first time there I didn’t get much opportunity to look around but the zone (Mogu’shan Vaults) looked suitably grand. I went in blind having not done any homework or read up on the fights, I figured that I’ve been playing this game long enough that I should be able to pick things up fairly quickly and I’m happy to report I wasn’t wrong. From my perspective, the most interesting fight was probably Elegon, due to the movement and visuals, followed by Will of the Emperor, mostly because for the second (successful) attempt I decided to focus purely on the tanks (both tanks had died on the first attempt so I took this as a sign that someone should dedicate themselves to keeping them alive!) While I didn’t top the meters for heals, I wasn’t last either (4th overall for the first 3 bosses, 3rd overall for the second 3) so that’s something positive to take away, along with 6 upgrades!

 

Molten Core

I’m still doing my weekly Molten Core runs with my Paladin. On the 9th I got the Eye from Ragnaros so I wasfinally  able to complete my Sulfuras. I’ve still not got my second binging from Baron Geddon, but having Sulfuras complete helps a lot as I can now just run in, kill Baron Geddon and leave. Maybe in another 5 years I’ll get that second binding and be done with Molten Core for good!

 

Darkmoon Faire

The first Darkmoon Faire was disappointing. I’ve been doing my research every day on both scribes since the expansion began and was able to complete two decks before the end of the first faire. This took a combination of trading and buying a few cards for gold. I spent, in total, around 30k gold (herbs & cards) and ended up  selling only one of the trinkets for 70k. I’m sure I could have been more aggressive and sold the other, but I’ve not really been focused on it. The second faire is this week and I can only see prices going down. The trinkets really aren’t as amazing this expansion as they were in Cata, especially with LFR giving people access to the same or higher iLevel gear earlier.

 

Professions

Across all my alts I’ve maxed out the following professions: Alchemy (x4), Archaeology  Blacksmith, Cooking, Enchanting, Engineering, Jewelcrafting, Herbalism, Inscription (x2), Leatherworking, Mining (x2), Skinning & Tailoring. All that remains is First Aid and Fishing, both of which are getting there.

I ended up maxing out several professions on green patterns since the majority of my alts didn’t have any Spirits of Harmony as a result of this, the prize for worst/hardest profession to level is a dead-heat between Engineering and Blacksmith. Prices of ore have only just starting to come down so I ended up mining vast amounts of ore myself. In fact, I mined so much ore that both my Warrior & Rogue are close to 86 purely from mining Ghost Iron in Jade Forest. Leatherworking was considerably easier as my Hunter had plenty of Spirits to buy one of the high-level patterns.

It’s easily possible to max out Mining without ever leaving Jade Forest, Skinning you need to move on to Valley of Four Winds but I found I was unable to max Herbalism until I hit Kun-Lai Summit. The distribution of herbs also makes it harder to max Alchemy (unless you’re buying herbs) until you hit the higher zones as you need those herbs to progress.

Archaeology is super easy to level now and didn’t really take me overly long to do (in the grand-scheme of things). My Priest was only around 150 coming in to the expansion and I probably spent a couple of evenings working on it between taming pets. Cooking is a little more time consuming and while all the different “ways” are a little frustrating they do add a bit more flavour to the profession (pun fully intended).

I can’t mention cooking  without talking about farms, of which I have 7. (Currently 1x 16 plot, 1x 12 plot & 5x 4 plot). This gives me a total of 48 plots and a potential daily yield of 240 vegies (336 if I plant based on Jogu’s advice). I’ve made around 10-15k gold with absolute minimum effort selling these but prices are falling. Even so, I expect the farms to continue to be profitable for a while yet as a lot of people are still levelling their cooking and/or don’t want to play Farmville.

 

 

Hopefully, I won’t leave it so long before my next post!

T-minus 24 Hours And Counting

Mists of PandariaMists goes live tonight at midnight and I finally got around to purchased my copy yesterday (nothing like waiting ’till the last minute!) I’ve been cleaning and organising and I think I’m about as prepared as I can be;

  • Vixetta’s professions have been switched over to Alchemy/Inscription and maxed both out. Unfortunately, Blizzard updated the material requirements for the Transmute mastery quest already so I haven’t been able to do that just yet: You now need to provide 4 Living Steel so this will be one of my first tasks once things go live.
  • Gomjabbar (Rogue) hit 85 recently and has maxed out her Mining to go with her Engineering.
  • All my glyphs are crafted and banked ready to start selling in the coming weeks.
  • Bags are cleared on all my toons ready for questing.
  • I’ve cleared as much junk as possible on my banker to make posting auctions of new stuff as easy.
  • Full set of Frostweave Bags crafted for my Monk.

My only real concern is with my Warlock: Everything that I’ve read points to only needing to be level 80 to train professions to 600 skill and I’m really hoping that this is the case as my Kinetick, my main scribe, is only 81. I’ve been meaning to get her to 85 for a while, but I’ve just not had the time; something else just always seems to be more important (either both in-game or out). I did manage to knock out 80-81 in around an hour or so last weekend so I expect that, if it turns out you do need to be 85 to train, I can probably power through in a fairly reasonable timeframe.

Launch Day Plans

For me (playing on US servers from the UK) the expansion will go live at 8am tomorrow morning. Unfortunately, I’ll be on my way to work at that time so won’t be able to log in until the evening. Sure, I could have booked the day off work but I decided not to bother. This means I’ll probably miss out on any realm firsts but that’s not really a big loss. I’ll probably hit 90 fairly quickly anyway and MoP is going to be around for a while so why rush?

So what do I intend to do on launch day?

  1. Gathering:
    I’ve just spotted something on Wowhead: Mist-Piercing Goggles. My first goal will be to get at least one pair of these crafted. To this end, I’ll be taking Gomjabbar (Miner/Engineer) out first. I have a feeling that these will sell for a LOT of gold in the opening weeks of the expansion, though the market risks becoming quickly saturated. The limiting factor here is going to be the requirement of two Spirit of Harmony. If these turn out to be easy to obtain (seemingly anything can drop them) I’ll consider farming them for a bit. Regardless, once I’ve got my pair crafted I’ll work on mining up the ore I’ll need for Jez’s Jewelcrafting (see below).
    Once this is done, I’ll send my (second) set of goggles to Wizzadora and take her out herbing firstly for Inscription then for Alchemy.
  2. Inscription:
    There’s no real need to rush Inscription to 600 on release day, the key thing here is to get both Kinetick & Vixetta to the trainer and learn Scroll of Wisdom (needed for the new Darkmoon Cards). This will give me access to one of the new glyphs which (assuming the market hasn’t already crashed) I’ll want to get up on the AH as fast as possible. Given that I’ll be losing a good 10 hours to the competition I’ll probably miss out on the best profits, but I’m hoping I’ll still be able to make a reasonable return on whatever the RNG gives me. The new glyphs are orange all the way to 595 as well so these should be a profitable way of levelling Inscription.
  3. Jewelcrafting:
    Something tells me that JC is going to be rather expensive to level. Everything needs gems and gems need ore, I would guesstimate that 525-575 will take around 50 stacks of ore. There only appears to be one type of common ore in Mists: Ghost Iron Ore for which there’s currently no prospecting data on Wowhead’s MoP site. So this estimate is based on the following assumptions: 1 stack of Obsidium Ore gives you (on average) 1.5 of each green gem, Elementium Ore slightly less. Assuming these probabilities continue (there’s no reason for them not to) levelling on Ornate Bands and Shadowfire Necklaces you’re going to need 50 of each green gem. Assuming a worst case, I think that 50 stacks for 50 levels is likely. With any luck, those 50 stacks of ore should also yield sufficient blue gems for the remaining 25 levels.
  4. Alchemy:
    Transmute: Living Steel is the goal here. Unfortunately, this requires 600 Alchemy. Wowhead has no information on where recipes are obtained yet, but broadly speaking I’d guess I’m looking at something like the following…

    All told, I’d estimate needing 30x Silkweed, 60x Rain Poppy, 25x Green Tea Leaf, 55x Fool’s Cap and 25x Snow Lilly (multiplied by 4 alchemists!)

That lot should keep me pretty busy! I expect there to be a fair bit of competition for resource nodes so the goggles should be a big help and I’ll want to get them crafted ASAP. I suspect I’ll end up levelling up one toon’s profession at a time, unless I end up with an abundance of lower level mats. Blizzard have, unsurprisingly, adjusted all the skill up bands for Cataclysm patterns such that they’re not viable for grinding very far beyond 525 so the ability to go back and do this is cut.

I’ll be sure to check the Auction House before heading out farming as you never know, the hard-core farmers might have already have driven prices down to where it’s viable to buy them off the AH (unlikely).

Inscription Update – 2

Last time I posted that I was a little over the halfway mark. I’m happy to report that I milled ~50,000 herbs and crafted all the inks I need for this little project. The final number of inks came in a little over what I was aiming for as I picked up a few extra stacks of herbs here and there which I added to the pile for milling. All told, I ended up with ~14,700 inks crafted with a couple of days spare before the patch.

 

Next comes the crafting…

Prior to the patch I took the decision to start crafting glyphs. I went on the assumption that Blizzard weren’t going to write off all the glyphs and would instead opt to reuse the item ids. As it turns out, in about 99% of cases, they did reuse the old ids and I only ended up with 1 stack of grey items which vendored for a few gold. (30 inks wasted, which is nothing compared to the total volume I’ve been building).

I’ve gone back and updated my spreadsheet with all the new glyphs and established which ones I’m missing. I’d read several posts suggesting that if you knew all the discoverable glyphs before the patch you’d know them all after the patch. I’ve tested this and can confirm it appears to be the case (ie; no new discoveries have been added to either Minor Inscription Research or Northrend Inscription Research). Based on this, it’s safe to conclude that the remaining glyphs I’m missing (about 20 spread across the current 10 classes, plus about half the Monk glyphs) are going to be learnt from crafting Scroll of Wisdom. Crafting this item triggers a “resets at midnight” cooldown so scribes are limited on how fast they’ll be able to obtain those missing glyphs. Assuming I do my “research” every day, I should have everything learned in a little over a month.

As I posted the other day I’m in the process of changing my DK’s professions over from Herb/Mining to Insc/Alch. This isn’t going to affect my plans all that much but will, hopefully, speed up the pace with which I can learn the new glyphs and get those on the market a little faster. My Warlock will continue to be my “main” scribe but I’ll split the sales between the two toons (DK –> Paladin on one, Priest –> Warrior on the other). As my DK learns the glyphs she’s missing I’ll gradually switch production over to her as well to reduce the need to mail glyphs about.

 

To date, I have created 10 of each (known) glyph for: Death Knight, Druid, Hunter, Mage, Priest, Paladin & Rogue. My Warlock has 11 Packs of Endless Pockets of which I have completely fill the 7 in her bank already (hence the need to split my sales) and I’ve just bought 6 for my DK for when she’s ready to switch professions.

Slight aside… Something I noticed when the patch hit was that they’ve updated the UI for the bank slightly and added room for a second row of bags. I’ve not seen anything mentioned about this anywhere else but I thought it was kind of interesting. This suggests to me that there’s a small possibility that Blizzard are considering allowing you more bank space, which would be great news!

 

Sales

With the exception of listing a couple of Fetch & Bear Cub glyphs on patch day, I’ve not yet started selling any of my glyphs. The Monk glyphs you can learn from the trainer started out selling for ~500g in some cases but crashed to the 15-20g range in less than 48 hours. I expect these will shoot back up once people can actually start making their Monks though so I’ll be crafting these (along with everything else) in anticipation of this.

At the moment, the ink-traders are still accepting Blackfallow Ink, rather than Ink of Dreams (despite the UI suggesting otherwise) so the market is still very active. My current intention is to get my glyphs crafted, possibly top up my stockpile of inks, and then wait for the expansion to ship. The assumption being ink traders will get “fixed” when the expansion goes live and that, given Pandaria herbs will likely be very expensive for the first few weeks (at least), glyph prices will rise accordingly.

Pandaria Profession Plans

while back I posted about my long term plans for what I want to achieve in WoW this time around. Now that Mists is literally knocking at the door I’ve been slightly reconsidering what I want to do with my alts, specifically their professions. Firstly, let’s get a quick update on where I am with everyone today…
  • Jezebelle – Paladin – 85 – Jewelcrafting (525) / Enchanting (525)
  • Wizzadora – Priest – 85 – Alchemy (525) / Herbalism (525)
  • Wizzbit – Warrior – 85 – Blacksmith (525) / Mining (525)
  • Satu – Hunter –  85 – Leatherworking (525) / Skinning (525)
  • Vixetta – Deathknight – 85 – Mining (525) / Herbalism (525)
  • Gomjabbar – Rogue – 84 – Engineering (525) / Mining (511)
  • Torall – Mage – 80 – Tailoring (525) / Alchemy (525)
  • Kinetick – Warlock – 80 – Inscription (525) / Herbalism (497)
  • Mirax – Shaman – 80 – Alchemy (525) / Herbalism (416)
  • Un-named – Monk – 1 – ??? / ???

Generally speaking, I’m fairly happy with most of my profession choices, but I’m pretty certain that I can make some optimisations for both character performance and gold making.

Currently, my least optimal character is Vixetta. Two gathering professions are great for making money while levelling (I completely recommend this path to everyone) but I’m not really a gatherer at heart. I’ve got nothing against gathering and if I’m crafting something for myself I’ll often gather the mats rather than buy them, I’d just rather run instances or play the Auction House with my time. So, something’s got to budge but what gets dropped and what do I learn instead?

Let’s cut the list another way…

  • Alchemy – 3 (Wizzadora, Torall, Mirax – All transmute)
  • Blacksmith – 1 (Wizzbit)
  • Enchanting – 1 (Jezebelle)
  • Engineering – 1 (Gomjabbar)
  • Herbalism – 4 (Wizzadora, Vixetta, Mirax, Kineitck)
  • Inscription – 1 (Kinetick)
  • Jewelcrafting – 1 (Jezebelle)
  • Leatherworking – 1 (Satu)
  • Mining – 3 (Wizzbit, Vixetta, Gomjabbar)
  • Skinning – 1 (Satu)
  • Tailoring – 1 (Torall)

Personally, I’d be happy with 2 Miners and 2 Herbalists so I could easily drop both professions on Vix. In terms or perks (character enhancement), most professions give about the same benefit so that doesn’t really factor into my choices.

Blacksmithing, Leatherworking and Tailoring are all fairly weak professions for making gold given that you can usually get better gear by simply running instances, so they’re out.

Skinning is by far the weakest gathering profession for making gold as it only feeds into one crafting profession so, given that I’m already dropping Herbalism & Mining, that’s got to be out too.

Enchanting does have the potential to make decent gold. It’s extremely handy when farming lower-level instances, which DKs excel at, but I’ve already got Jez who can do this just as efficiently. It’s also costly and time-consuming to level so is less appealing.

Engineering is, in my experience, more of a fun/gimmicky profession. It does have a couple of ways to make gold but I don’t really see any need to have multiple engineers.

This leaves me with three choices; Alchemy, Inscription and Jewelcrafting. All three professions have certain limitations/bottlenecks imposed on them which make them good gold makers…

Alchemy

Blacksmiths, Engineers and even Jewelcrafters all need Living Steel. Crafting a bar triggers a 24 hour cooldown that resets at midnight. Transmute-master alchemists have a chance to receive bonus items when performing transmutes. Given that Living Steel will very likely be in high demand throughout the expansion (this was historically the case for both Truegold and Titansteel) Alchemy is a very appealing option.

Inscription

Everyone needs a set of glyphs, it’s kind of essential to playing “properly”. Unfortunately, learning all glyphs is bottlenecked by research which can only be performed once a day. Fortunately, this isn’t the sole money maker for Inscription… The Darkmoon card trinkets have the potential to generate just as much gold and possibly more, especially in the early stages of the expansion. This gold making potential is getting kicked up a gear with Mists as you won’t be able to mass-craft cards right off the bat. Unless you have a huge pile of Spirit of Harmony going spare, each card requires a Scroll of Wisdom. Creating a scroll triggers a 24 hour cooldown (resets at midnight) which will push the price of the cards up significantly. Add to this the fact that scribes now make shoulder enchants and you can see that inscription has the potential to be on the of the most lucrative professions available.

Jewelcrafting

Like Inscription, Jewelcrafting has an artificial limit placed on how fast you can learn all the available recipes. As with the last two expansions, it’s a daily quest rewarding Zen Jewelcrafter’s Tokens. While (at the time of writing ) it’s not yet made clear on Wowhead, these will be required to purchase the majority of blue quality gem cuts. Clearly, the person who learns a given cut first has the potential to make the most gold from it. This said, Jewelcrafting is a steady income that will last throughout the expansion as everyone will replace their gear each time a new tier of content is added.

 

Decisions, decisions…

So, all three are very much viable for making gold. Of the three, Jewelcrafting is probably the trickiest to level up, while Alchemy is the easiest. For pure, ongoing, gold making I’d guess that Jewelcrafting has the highest potential since, as mentioned above, every tier people will need new gems. However, given that there will probably be less than 10 really valuable cuts, once you have these the benefit of having multiple JCs is significantly reduced. Based on this, I think I’m going to go for Alchemy (transmute again) and Inscription. This will give me 4 transmute cooldowns and 2 scrolls per day. I’ll be able to spread my glyph sales over 2 characters (which will ease storage) and set myself up to springboard into Darkmoon card sales likely in time for the second faire (*) after the expansion ships.

This means I need to head out tonight and start gathering some herbs to power-level both professions before Saturday (since I can do the Darkmoon quests for five free levels). Fortunately, I can use the very handy guides over at WoW Professions to work out exactly what I’ll need.

There is also a certain temptation to make a 3rd Scribe (probably Mirax) to get the maximum potential possible. I think I’ll sort out Vixetta first though!

 

* Each deck requires 8 cards to make. On average, you will need 52 cards to get your first deck and 70 cards for your second (source – the post is for Cataclysm but the theory remains true for Mists). Given that there’s less than two weeks between the expansion’s release and the first faire it’s very unlikely that anyone will be able to create one of the new decks from this faire unless they have 4+ scribes or trade cards. However, if you can somehow get a couple of decks you’ll be able to make an absolute killing selling the resultant trinkets!

Inscription Update

Last week I posted about my plans for returning to the glyph market. I figured now would be a good time for a quick progress update.

 

Milling

I started out with a target goal of crafting 14,600 inks to enable me to create 10 of each glyph and have some mats over for restocking. With some help from my wife, I’ve so far milled down somewhere in the region of 28k herbs and produced almost 8,000 inks, so I’ve past the half way mark in 6 days. Which puts me in a great position of achieving my goal before the ink trader stops accepting Blackfallow Ink (I’ve seen a couple of people posting that this has changed on the 5.0.4 PTR so it’s a good bet that it will happen next Tuesday).

Costs have been a little higher than I would have liked as herb prices have been creeping up (doubtless as a result of *ahem* someone buying out almost all the Whiptail on Eitrigg). This has been offset a little due to the fact that my wife has been picking anything and everything while out doing archaeology, every little helps and I’m certainly grateful for the assistance. I’m still well within a “comfortable” range of expense and anticipate coming in around 50k invested in this project.

 

Storage

My Scribe started out with 4 Packs of Endless Pockets. Earlier in the week someone was selling these for under 50g each (the mats are worth ~200g on my server) so I bought 6 more. Since I’m not planning on levelling her any time soon and since she has very little in the way of anything in her bank I’ve got plenty of “local” storage to hold crafted glyphs. This said, I’m way short of the mark for holding on to all the inks I’m producing so I’ve moved my scribe out of our guild and in to our bank guild. I’ve dedicated 3 tabs in the Guild Bank to holding inks which I’ve already filled.

 

Crafting

8,000 inks take up a lot of room. That’s 400 stacks you need to find space for! Yesterday I reached saturation point having filled the space I’d allocated in out Guild Bank and 4 32 slot bags in my scribe’s bank so I decided to start crafting glyphs, my logic being that 1 stack of 10 glyphs requires 1.5 stacks of ink. I was going to have to do the crafting sooner or later anyway, so I might as well get a shimmy on. Death Knights & Druids are done and banked ready for sale.

 

Left-overs

Milling all those herbs has left me with a large amount of Inferno Ink that I’ve needed to get rid of. At the beginning of the week, someone was selling Volatile Life really cheap (I’m talking 50s each here). I can only assume that they were dumping their stock before Mists and just wanted shot of them. Whatever the reason, I bought about 700 of them and started producing Darkmoon Card of Destruction in the hops that I could possibly recoup some of my expense. Out of about 30 cards produced I’ve sold 8 making ~2,500g. More than the mats cost, but not great. I’ve been trying to sell the remaining 20 as a job lot in trade with no success, maybe the faire in a couple of weeks will improve that, regardless I’m not going to be making more as the price of Volatile Life had gone back up over 2g each last time I looked. The rest of my Inferno Inks I’ve been selling as-is getting about 40g per stack. Pocket change compared to what I’ve been spending on this little project but I’ll take whatever I can get.

Taking a Punt

punt (intransitive verb)

1. Games To lay a bet against the bank, as in roulette.
2. Chiefly British Slang To gamble.
I’ve read a lot of posts recently speculating what will sell well and what people are stockpiling for Mists. To date, I’ve not really been stock piling anything much;
  • Alicite Pendants – I have maybe 20 of these, figuring that people are going to want the iLevel boost to help get their Monks & Pandas in to Cataclysm instances. My confidence isn’t that high, hence the low volume.
  • Greater Celestial Essences & Hypnotic Dust – These are more of a long-term investment. Once people stopped running LK content supplies of Greater Cosmic Essence and Infinite Dust started to dry up and the price went through the roof. I’m counting on the same thing happening again so I’m sitting on all the essences and dusts I’m producing from the Elementium Shuffle.
  • Gold – Other than the above, I’ve been keeping most of my capital liquid. My thought process here is that I want to get my foot in the door of Jewelcrafting early on in Mists and will need the finances in place to support this.

 

Inscription

Back when I was levelling my Warlock I was making (what I then considered) reasonable gold selling glyphs. I’ve been out of the market for quite some time now, probably getting on for 2 years, however I have the benefit that she knows every glyph currently available in the game.

Mists brings both a new race and a new class for people to try out and all those new characters are going to need glyphs. Add to this the fact that there are big changes to glyphs due to appear right before the expansion hits and I can foresee that now might be the time to make my re-entry to the scene.

I did a bit of research (Google) and figured that what I needed was a list of all the glyphs along with their materials. There’s a downloadable csv file on El’s Professions but it’s not 100% up to date so I set about building my own spreadsheet. What I have ended up with is an Excel workbook with each class on it’s own tab (including Monks) showing me: The name of each glyph, the type of ink it uses and the type of parchment required. I’ve then got an extra tab which counts up all the glyphs requiring each ink. Here’s some stats for those interested in such things:

  • Total glyphs: 404 (this includes new glyphs being added in Mists, it’s currently around 370 on live)
  • Unique inks used for glyphs: 9
  • Average number of glyphs per ink: ~45
  • Most commonly required ink: Ink of the Sea (127 glyphs)
  • Least commonly required ink: Blackfallow Ink (1 glyph)
My initial goal was to craft 10 of each glyph with spare mats left over. With this in mind, this was my shopping list:
Ink Used For To Craft 10 Rounded
 Midnight Ink  44  1,320  2,000
 Lion’s Ink  49  1,470  2,000
 Jadefire Ink  36  1,080  1,500
 Celestial Ink  23  690  1,000
 Shimmering Ink  21  630  1,000
 Ethereal Ink  70  2,100  2,500
 Ink of the Sea  127  3,810  4,500
 Blackfallow Ink  1  30  100

Until the Mists pre-patch you can trade Blackfallow Ink for any of the others on this list. Current market trends show that Cataclysm herbs are the best choice with Whiptail & Twilight Jasmine offering the best chance of yielding Ashen Pigment (2-4 pigments on average).

As I’m writing this post I’ve just realised that I made a rather critical error in my calculations yesterday… Here’s what I’d based my calculations on:
  • ~370 glyphs
  • 10 crafts per glyph
  • 3,700 total glyphs
  • 3 inks per glyph
  • 11,100 total inks
  • 2 pigment per ink
  • 22,200 total pigments
  • 2-4 pigments (assume an average of 3) per herb
  • 7,400 total herbs
  • 20 herbs per stack
  • 370 stacks – Rounded up to 500 stacks to be safe

See where I went wrong? It should be 2-4 pigments per milling (of 5 herbs) not per herb, so I’m quite a ways out when I get to the end. Here’s how my calculations should have ended:

  • 2-4 pigments (assume an average of 3) per milling
  • 7400 millings
  • 5 herbs per milling
  • 37,000 herbs
  • 20 herbs per stack
  • 1,850 stacks – Rounded up to 2,000 stacks to be safe

Last night I bought 10k Whiptail (500 stacks) for a combined cost of ~10k gold. To achieve my goal I now realise that I’m going to need to buy another 30k herbs (1500 stacks) resulting in my little venture costing me closer to 40k gold than the 10k I originally anticipated. Not a big deal I can absorb the extra I’m just a little annoyed with myself for dropping the ball like that.

Bottom Line

Since I’ve already bought 1/4 of the raw materials I need to do this I figure I might as well go for broke and buy the rest. Assuming that prices remain around the 20g/stack mark (the general trend for raw materials is downwards at the moment), this will bring my total investment to ~40k gold.

Taking current average glyph prices in to consideration and assuming that there will be at least a small spike in demand as Mists releases I’m going to base my estimated return on a sell price of 25g per glyph.

  • Assumed sale price: 25g per glyph
  • Estimated sales based on materials available: 4,000 units
  • Gross profit: 100,000g (raw takings)
  • Net profit: 60,000g (gross profit – costs)
  • Return of Investment: 150% (net profit / costs * 100)

Best case, if this turns in to “Glyphmas 2” as some bloggers are predicting prices *could* spike as high as 100g per glyph (possibly even more given that some glyphs already sell for ~400g each). If this happens, my profit will rocket up to and it’s entirely possible I could be looking at upwards of 400,000g gross profit (a staggering 900% RoI).

I guess time will tell if this was a good idea or not!

How do you make your gold?

I had a conversation with a guild-mate yesterday about the different ways we make gold.Seemingly we have a few things in common…

Like me, he’s just come back to WoW after having quit in the autumn (he left to play SW:ToR). Unlike me, before he left he gave away virtually all his gold leaving each of his toons with 100g. This puts him an interesting position as he flat out refuses to accept “charity” (our guild master tried to give him back 10k gold he donated to the guild bank and he refused it!) instead he plans to rebuild by farming & trading and he tells me that so far, he’s not doing too badly. His main source of income is from Jewelcrafting & Enchanting (hey, that sounds like a familiar concept!) however he’s doing something very different to me.

We both buy and prospect Elementium Ore (currently trading around 35-40g a stack) and on Sunday we each purchased about 100 stacks of Elementium for a cost of around 3.5k gold.

Jaspers, Alicites, Hessonites & Nightstones get turned in to rings and necks (Jasper Ring, Alicite PendantHessonite Band & Nightstone Choker) All four of these patterns have a chance to proc a blue quality item with improved stats. Green items get disenchanted and any blues are either disenchanted or sold intact depending on the current price of Heavenly Shards (currently around 150g each so DE is the favoured option).

We both agreed that Zepherites are a waste of space and end up getting vendored (why are these so useless Blizz?)

This leaves Carnelians which we handle very differently: He turns his in to Carnelian Spikes which he disenchants (they have a decent drop rate for Greater Celestial Essences) whereas I transmute mine in to Inferno Rubies (between prospecting and transmutes I usually net at least 50 Inferno Rubies from 2000 ore).

Now we’re both left with a bag full of blue-quality gems and this is where we really differ: He turns all of his in to The Perforator which (you guessed) get disenchanted for more Shards. I on the other hand sell cut gems.

Whatever our strategy to this point, we’re both left with a big old pile of enchanting mats. He sells his on the auction house at whatever the prevailing rate is (less a reasonable undercut). Once again, I take a different route and produce enchanting scrolls. Some scrolls, with the additional purchase of a Maelstrom Crystal for 150g, can sell for up to 3k gold a pop (Assassin’s Step).

 

We compared notes and our respective returns on investment. Bearing in mind an identical outlay of ~4k gold (ore + settings)…

  • He anticipates he’ll get 5-6k gold from selling his enchanting mats. A profit of 1-2k gold.
  • I on the other hand conservatively estimate I’ll make between 8 & 10k from cut gems alone (Inferno Ruby cuts sell for 130-150g each which accounts for ~7k, plus whatever else I can get from the rest). I’d then expect to make a further 5-6k from enchanting scrolls (depending on how many weapon enchants I sell and with the addition of a few crystals). This gives me a potential profit of 13-16k gold.

Quite a significant difference don’t you think?!

Making Plans

Since I’m playing WoW again, I figured I should make myself a plan of things I want to accomplish this time around.

I’m going to assume that Mists of Pandaria is likely to ship mid to late October. (This date is based on nothing other than a complete guess on my part.) Based on this, I figure I have around 3 months to achieve the following:

  • Alts:
    All alts levelled to 85 with their professions maxed.  Here’s my current progress of alts in the order I’m likely to level them:

    • Jezebelle – Paladin – 85 – Jewelcrafting (525) / Enchanting (525)
    • Wizzadora – Priest – 85 – Alchemy (525) / Herbalism (525)
    • Wizzbit – Warrior – 85 – Blacksmith (525) / Mining (525)
    • Satu – Hunter –  85 – Leatherworking (525) / Skinning (525)
    • Vixetta – Deathknight – 85 – Mining (525) / Herbalism (525)
    • Gomjabbar – Rogue – 84 – Engineering (525) / Mining (511)
    • Torall – Mage – 80 – Tailoring (525) / Alchemy (525)
    • Kinetick – Warlock – 80 – Inscription (525) / Herbalism (497)
    • Mirax – Shaman – 80 – Alchemy (525) / Herbalism (416)

    I’m fairly happy with which professions I have on my alts, the only real exception is Vixetta who has two gathering professions. My current thinking there is that I’ll drop Herbalism in favour of Engineering or Blacksmithing. All three of my Alchemists are Transmute spec’d and I intend to keep this, especially given the way alchemy cooldowns look to be shaping up in MoP right now.

  • Questing:
    I want to fully quest through each of the Cataclysm zones at least once. Starting with Twilight Highlands (which I’m half way through) then Uldum, which I don’t think I’ve done any quests in yet. I’ve also never finished Icecrown on any of my alts, so should head back to Northrend and do that. At some point, I’d like to go back and do all the new old-world quests, but this is lower on the priority list as it could take a while.
  • Gearing:
    There’s really no great point to spending massive amounts of time or gold getting my characters geared as gear resets have become a standard part of expansions. The first zone in Pandaria is likely to offer green quest rewards on par with current tier epics so why bother? This said, I would like to finish gearing my priest via LFR and maybe do the same for Jez and a couple of DPS toons. A large part of this is to be able to say I’ve experienced the content from all 4 positions (Heals, Tank, Ranged & Melee DPS) however I’d be lying if I said there wasn’t a certain amount of ego involved in doing this.
  • Transmogfigication:
    I buy it, Transmogrification is cool. I was a little unsure when it was announced, but now it’s in I like it. My priest wants the tier 6 set and there’s probably other items that would be cool to have as well (for example the sword from 4 horsemen for my DK) so I’ll need to sit down sometime and make a shopping list. Again, as with questing, this is probably going to end up being kind of a long-term goal.
  • Mists of Pandaria Preperation:
    I’m intending to hit professions hard in MoP. It would be cool to think I could get the Realm First for max Jewelcrafting. Given the prices of ore in early Cataclysm (and previous expansions) this could be a costly endeavour, but then again it would repay for its self several times over by having access to gems cuts no one else does. I need to get a better handle on how professions are going to play out and start stocking up supplies to help with this.
  • Other Random Goals:
    Thunderfury will be mine! I run Molten Core weekly on Jez and have one binding so far but, week after week, Baron Geddon refuses to give up the second. By the same token I want the eye from Rag to make my Sulfuras. Once I get these suckers I’ll probably never want to set foot in Molten Core again as long as I live!

The New Protection Paladin IV

This should be a fairly short post to round out the current series.  So far, we’ve covered off;

Now we come to the final subject I wanted to discuss…

Part 4: Consumables & Professions

Hardly any human being is capable of pursuing two professions or two arts rightly.
– Plato (I guess he never played WoW?)

Preparation is important. This is especially so for raids, where you have 9, or maybe 24 other people present. It is good practice to never assume that you will be provided with consumables and so you should always arrive with everything you are likely to require in your bags. That way, if someone else drops a feat or a cauldron, it’s a bonus.

Consumables fall in to a couple of obvious categories:

Flasks, Potions & Elixirs

  • Flask of Steelskin – Flasks are a mainstay of raiding and this is no exception. Giving you 6300 HP (after talents) this is the preferred choice for progression raiding as a larger health pool gives your healers more time to react.
  • Elixir of the Master – Once you know how a fight plays out, where the big hits come etc, you should consider stepping away from flasks and going for elixirs instead. This translates to 2.84% block chance, so really helps to smooth out damage.
  • Elixir of Deep Earth/Prismatic Elixir – Depending on the fight in question (be it physical or magic based damage) you will want to pair your Elixir of the Master with one of these. Both are very strong and can help to further even out your incoming damage.
  • Golemblood Potion – Very useful in a tight spot when your cooldowns are used up and you need burst of parry (strength gives you parry, remember) to help avoid a big hit. Keep in mind that once you’ve entered combat you can only use one of these so time it well! If you expect a big hit immediately upon engaging a boss, you can also chug one of these as you run in (before entering combat) allowing you to use a second later in the fight.

Food

In my bags I usually carry a stack of flasks, a stack of each elixir mentioned above, some Golembloods (when I have them) and a couple of stacks of minestrone. This way I’m prepared for whatever comes along and am not left unbuffed/unfed if cauldrons and feasts are not available.

Aside from consumables, you should also take a look at your professions. A level 85 toon without two (maxed) professions is wasting a huge chunk of bonus stats. Most professions give very similar bonuses for reaching the upper levels, some are more suited to tanking than others, but it’s important to realise that even levelling mining to 525 can give you a significant boost. This post will look at professions purely from a grouping/raiding perspective. In future posts I’ll talk about professions more from a gold making point of view.

  • Alchemy – Rewards a selection of decent trinkets. Also gives you extended durations on your elixirs & flasks.
  • Blacksmithing – Allows you to add sockets to your bracers and gloves. This translates to room for two more gems.
  • Enchanting – One of the most expensive professions to level, however it allows you to add 60 stamina to each of your rings (Enchant Ring – Greater Stamina) which translates to 1680 HP after talents.
  • Engineering – A reasonable choice for tank, Engineering gives you access to an epic helm before most other players, you also gain a number of tinkers, so is certainly worth considering.
  • Herbalism – Fairly weak for tanks giving you a small self-heal Lifeblood along with a slight haste boost.
  • Inscription – Gives you access to Inscription of the Earth Prince which is a straight 120 stamina (1680 HP) gain over the shoulder enchants sold by Therazane.
  • Jewelcrafting – Grants you access to Chimera’s Eye cuts. Also gives you a chance to loot a number of quest items in the world which yield some rather nice trinkets making Jewelcrafting one of the strongest professions for a tank.
  • Leatherworking – Lets you place Draconic Embossment on your bracers. It’s important to note that despite this giving more stamina than other profession bonuses, this is partly due to the fact that anyone can enchant 40 stamina on their bracers bringing this much closer in line with other profession perks.
  • Mining – By far the strongest gathering skill for a tank. The bonus for reaching 525 (Toughness) translates to a sizeable stamina boost (1680 HP unbuffed).
  • Skinning – Master of Anatomy – The weakest gathering skill for a tank. The bonus is far more suited to a dps character.
  • Tailoring – Another weak choice with the bonuses far more geared towards dps/healers (eg; Swordguard Embroidery)

Personally, I’m Enchanting/Jewelcrafting as this gives me access to some good perks and helps with gold making. If I was levelling a Paladin purely to tank with no consideration to gold, I’d still go with Jewelcrafting and likely pair it with Blacksmithing.

Final Thoughts

Thus ends my introduction to Paladin tanking. This series has taken a little longer to put together than I originally expected, however I have covered more than I intended.

I have plenty of other articles planned, including a few on how to get started making gold, so make sure to subscribe to the feed if you haven’t already!

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