Posts Tagged ‘Profit’

The House of Zuminov

A few weeks back I set up buy orders for all the skill books I was going to need for my “Traders” account. Most of these, with a couple of exceptions, and significantly below market cost might I add. Off the back of this, I took the plunge and created my third EVE account.

I toyed around with a couple of ideas for names, but ultimately decided that I wanted to have a common family name for all my traders to provide a little consistency. My wife suggested the name “Zuminov” (which she’s used variations of in other games) and we agreed that it had a good ring to it. I’m not sure exactly how the lore works regarding the Zuminovs being spread across the various factions of New Eden but they are, so deal with it.

And so, without further ado, I present to you The House of Zuminov:

 

Dimitri Zuminov

Dimitri Zuminov

Amarr – Ni-Kunni – Free Merchants

Dimitri was the first character to be created on the account. I’ve worked through the new player tutorial and the career agent missions in all three rookie systems.

I took things at a pretty leisurely pace for the first system as I reminded myself what was needed and got faster as I went. I admit I totally cheated for the most part… I flew Jhiqui up to Amarr space in a Corax fitted with missiles and just blew up all the rats while Dimitri looted.

Progress wise; I’ve finished training all the ship skills I wanted and have remapped to a Charisma build to train trade skills. So far he’s up to 53 market orders with support skills to three or four across the board.

Dimitri is going to base out of Amarr. I gave him an initial 50m ISK cash injection which I’ve doubled already mainly by buying skillbooks & implants and shipping these back to Amarr to resell. He has a fitted & rigged Executioner to facilitate rapid movement around the local area and will also be issued with a Bestower when he has the need for it. I’m also thinking I’ll pick up a Magnate and run some level 2 distribution missions to get his Emperor Family faction up a little as I can do this “afk”.

 

Anastasia Zuminov

Anastasia Zuminov

Gallente – Jin-Mei – Sang Do Caste

Anastasia is going to be based out of Dodixie and will have an Atron, Iteron III and probably an Imicus for the same reasons as Dimitri.

So far I’ve completed the tutorial and done the first couple of Exploration missions in the first career agent system. I know that I don’t really need to do these but they have the benefit that they give a decent initial standing boost for fairly minimal effort.

Her training queue is currently on hold until Dimitri reaches the end of phase one. This is where the limitation of only one character per account being able to train at a time is somewhat unfortunate as it would be really good to get two characters up to speed faster. Still, these are the rules within which one must work.

 

??? Zuminov

Alexei Zuminov

Minmatar – Sebiestor – Rebels

I have literally zero experience with Minmatar, their ships or their space beyond a few hauling runs I did from Jita to Rens back when I first started out.

Despite this, I’m aware that Hek is one of the fastest growing trading hubs in New Eden and that I should be able to make a reasonable return on investment by setting up shop here. Given that Hek isn’t as close to the Minmatar starter systems as Amarr & Dodixie are to theirs I’m expecting that I’ll either need to haul stuff in to sell or focus on station trading. For this reason, Alexei will be the last character on the account to be trained as I have the least experience in these areas. I’m considering starting him out in Rens and moving to Hek once I get a little more established but I have a while to decide exactly what I want to do on this front.

 

So, the grand experiment has begun. Given that I’m 10 days in and have made around 80m ISK on a single low skilled character I’m hopeful that I should be able to fund at least this account from PLEX by the time the initial 90 days ends. Stay tuned!

Inscription Update – 2

Last time I posted that I was a little over the halfway mark. I’m happy to report that I milled ~50,000 herbs and crafted all the inks I need for this little project. The final number of inks came in a little over what I was aiming for as I picked up a few extra stacks of herbs here and there which I added to the pile for milling. All told, I ended up with ~14,700 inks crafted with a couple of days spare before the patch.

 

Next comes the crafting…

Prior to the patch I took the decision to start crafting glyphs. I went on the assumption that Blizzard weren’t going to write off all the glyphs and would instead opt to reuse the item ids. As it turns out, in about 99% of cases, they did reuse the old ids and I only ended up with 1 stack of grey items which vendored for a few gold. (30 inks wasted, which is nothing compared to the total volume I’ve been building).

I’ve gone back and updated my spreadsheet with all the new glyphs and established which ones I’m missing. I’d read several posts suggesting that if you knew all the discoverable glyphs before the patch you’d know them all after the patch. I’ve tested this and can confirm it appears to be the case (ie; no new discoveries have been added to either Minor Inscription Research or Northrend Inscription Research). Based on this, it’s safe to conclude that the remaining glyphs I’m missing (about 20 spread across the current 10 classes, plus about half the Monk glyphs) are going to be learnt from crafting Scroll of Wisdom. Crafting this item triggers a “resets at midnight” cooldown so scribes are limited on how fast they’ll be able to obtain those missing glyphs. Assuming I do my “research” every day, I should have everything learned in a little over a month.

As I posted the other day I’m in the process of changing my DK’s professions over from Herb/Mining to Insc/Alch. This isn’t going to affect my plans all that much but will, hopefully, speed up the pace with which I can learn the new glyphs and get those on the market a little faster. My Warlock will continue to be my “main” scribe but I’ll split the sales between the two toons (DK –> Paladin on one, Priest –> Warrior on the other). As my DK learns the glyphs she’s missing I’ll gradually switch production over to her as well to reduce the need to mail glyphs about.

 

To date, I have created 10 of each (known) glyph for: Death Knight, Druid, Hunter, Mage, Priest, Paladin & Rogue. My Warlock has 11 Packs of Endless Pockets of which I have completely fill the 7 in her bank already (hence the need to split my sales) and I’ve just bought 6 for my DK for when she’s ready to switch professions.

Slight aside… Something I noticed when the patch hit was that they’ve updated the UI for the bank slightly and added room for a second row of bags. I’ve not seen anything mentioned about this anywhere else but I thought it was kind of interesting. This suggests to me that there’s a small possibility that Blizzard are considering allowing you more bank space, which would be great news!

 

Sales

With the exception of listing a couple of Fetch & Bear Cub glyphs on patch day, I’ve not yet started selling any of my glyphs. The Monk glyphs you can learn from the trainer started out selling for ~500g in some cases but crashed to the 15-20g range in less than 48 hours. I expect these will shoot back up once people can actually start making their Monks though so I’ll be crafting these (along with everything else) in anticipation of this.

At the moment, the ink-traders are still accepting Blackfallow Ink, rather than Ink of Dreams (despite the UI suggesting otherwise) so the market is still very active. My current intention is to get my glyphs crafted, possibly top up my stockpile of inks, and then wait for the expansion to ship. The assumption being ink traders will get “fixed” when the expansion goes live and that, given Pandaria herbs will likely be very expensive for the first few weeks (at least), glyph prices will rise accordingly.

Inscription Update

Last week I posted about my plans for returning to the glyph market. I figured now would be a good time for a quick progress update.

 

Milling

I started out with a target goal of crafting 14,600 inks to enable me to create 10 of each glyph and have some mats over for restocking. With some help from my wife, I’ve so far milled down somewhere in the region of 28k herbs and produced almost 8,000 inks, so I’ve past the half way mark in 6 days. Which puts me in a great position of achieving my goal before the ink trader stops accepting Blackfallow Ink (I’ve seen a couple of people posting that this has changed on the 5.0.4 PTR so it’s a good bet that it will happen next Tuesday).

Costs have been a little higher than I would have liked as herb prices have been creeping up (doubtless as a result of *ahem* someone buying out almost all the Whiptail on Eitrigg). This has been offset a little due to the fact that my wife has been picking anything and everything while out doing archaeology, every little helps and I’m certainly grateful for the assistance. I’m still well within a “comfortable” range of expense and anticipate coming in around 50k invested in this project.

 

Storage

My Scribe started out with 4 Packs of Endless Pockets. Earlier in the week someone was selling these for under 50g each (the mats are worth ~200g on my server) so I bought 6 more. Since I’m not planning on levelling her any time soon and since she has very little in the way of anything in her bank I’ve got plenty of “local” storage to hold crafted glyphs. This said, I’m way short of the mark for holding on to all the inks I’m producing so I’ve moved my scribe out of our guild and in to our bank guild. I’ve dedicated 3 tabs in the Guild Bank to holding inks which I’ve already filled.

 

Crafting

8,000 inks take up a lot of room. That’s 400 stacks you need to find space for! Yesterday I reached saturation point having filled the space I’d allocated in out Guild Bank and 4 32 slot bags in my scribe’s bank so I decided to start crafting glyphs, my logic being that 1 stack of 10 glyphs requires 1.5 stacks of ink. I was going to have to do the crafting sooner or later anyway, so I might as well get a shimmy on. Death Knights & Druids are done and banked ready for sale.

 

Left-overs

Milling all those herbs has left me with a large amount of Inferno Ink that I’ve needed to get rid of. At the beginning of the week, someone was selling Volatile Life really cheap (I’m talking 50s each here). I can only assume that they were dumping their stock before Mists and just wanted shot of them. Whatever the reason, I bought about 700 of them and started producing Darkmoon Card of Destruction in the hops that I could possibly recoup some of my expense. Out of about 30 cards produced I’ve sold 8 making ~2,500g. More than the mats cost, but not great. I’ve been trying to sell the remaining 20 as a job lot in trade with no success, maybe the faire in a couple of weeks will improve that, regardless I’m not going to be making more as the price of Volatile Life had gone back up over 2g each last time I looked. The rest of my Inferno Inks I’ve been selling as-is getting about 40g per stack. Pocket change compared to what I’ve been spending on this little project but I’ll take whatever I can get.

Taking a Punt

punt (intransitive verb)

1. Games To lay a bet against the bank, as in roulette.
2. Chiefly British Slang To gamble.
I’ve read a lot of posts recently speculating what will sell well and what people are stockpiling for Mists. To date, I’ve not really been stock piling anything much;
  • Alicite Pendants – I have maybe 20 of these, figuring that people are going to want the iLevel boost to help get their Monks & Pandas in to Cataclysm instances. My confidence isn’t that high, hence the low volume.
  • Greater Celestial Essences & Hypnotic Dust – These are more of a long-term investment. Once people stopped running LK content supplies of Greater Cosmic Essence and Infinite Dust started to dry up and the price went through the roof. I’m counting on the same thing happening again so I’m sitting on all the essences and dusts I’m producing from the Elementium Shuffle.
  • Gold – Other than the above, I’ve been keeping most of my capital liquid. My thought process here is that I want to get my foot in the door of Jewelcrafting early on in Mists and will need the finances in place to support this.

 

Inscription

Back when I was levelling my Warlock I was making (what I then considered) reasonable gold selling glyphs. I’ve been out of the market for quite some time now, probably getting on for 2 years, however I have the benefit that she knows every glyph currently available in the game.

Mists brings both a new race and a new class for people to try out and all those new characters are going to need glyphs. Add to this the fact that there are big changes to glyphs due to appear right before the expansion hits and I can foresee that now might be the time to make my re-entry to the scene.

I did a bit of research (Google) and figured that what I needed was a list of all the glyphs along with their materials. There’s a downloadable csv file on El’s Professions but it’s not 100% up to date so I set about building my own spreadsheet. What I have ended up with is an Excel workbook with each class on it’s own tab (including Monks) showing me: The name of each glyph, the type of ink it uses and the type of parchment required. I’ve then got an extra tab which counts up all the glyphs requiring each ink. Here’s some stats for those interested in such things:

  • Total glyphs: 404 (this includes new glyphs being added in Mists, it’s currently around 370 on live)
  • Unique inks used for glyphs: 9
  • Average number of glyphs per ink: ~45
  • Most commonly required ink: Ink of the Sea (127 glyphs)
  • Least commonly required ink: Blackfallow Ink (1 glyph)
My initial goal was to craft 10 of each glyph with spare mats left over. With this in mind, this was my shopping list:
Ink Used For To Craft 10 Rounded
 Midnight Ink  44  1,320  2,000
 Lion’s Ink  49  1,470  2,000
 Jadefire Ink  36  1,080  1,500
 Celestial Ink  23  690  1,000
 Shimmering Ink  21  630  1,000
 Ethereal Ink  70  2,100  2,500
 Ink of the Sea  127  3,810  4,500
 Blackfallow Ink  1  30  100

Until the Mists pre-patch you can trade Blackfallow Ink for any of the others on this list. Current market trends show that Cataclysm herbs are the best choice with Whiptail & Twilight Jasmine offering the best chance of yielding Ashen Pigment (2-4 pigments on average).

As I’m writing this post I’ve just realised that I made a rather critical error in my calculations yesterday… Here’s what I’d based my calculations on:
  • ~370 glyphs
  • 10 crafts per glyph
  • 3,700 total glyphs
  • 3 inks per glyph
  • 11,100 total inks
  • 2 pigment per ink
  • 22,200 total pigments
  • 2-4 pigments (assume an average of 3) per herb
  • 7,400 total herbs
  • 20 herbs per stack
  • 370 stacks – Rounded up to 500 stacks to be safe

See where I went wrong? It should be 2-4 pigments per milling (of 5 herbs) not per herb, so I’m quite a ways out when I get to the end. Here’s how my calculations should have ended:

  • 2-4 pigments (assume an average of 3) per milling
  • 7400 millings
  • 5 herbs per milling
  • 37,000 herbs
  • 20 herbs per stack
  • 1,850 stacks – Rounded up to 2,000 stacks to be safe

Last night I bought 10k Whiptail (500 stacks) for a combined cost of ~10k gold. To achieve my goal I now realise that I’m going to need to buy another 30k herbs (1500 stacks) resulting in my little venture costing me closer to 40k gold than the 10k I originally anticipated. Not a big deal I can absorb the extra I’m just a little annoyed with myself for dropping the ball like that.

Bottom Line

Since I’ve already bought 1/4 of the raw materials I need to do this I figure I might as well go for broke and buy the rest. Assuming that prices remain around the 20g/stack mark (the general trend for raw materials is downwards at the moment), this will bring my total investment to ~40k gold.

Taking current average glyph prices in to consideration and assuming that there will be at least a small spike in demand as Mists releases I’m going to base my estimated return on a sell price of 25g per glyph.

  • Assumed sale price: 25g per glyph
  • Estimated sales based on materials available: 4,000 units
  • Gross profit: 100,000g (raw takings)
  • Net profit: 60,000g (gross profit – costs)
  • Return of Investment: 150% (net profit / costs * 100)

Best case, if this turns in to “Glyphmas 2” as some bloggers are predicting prices *could* spike as high as 100g per glyph (possibly even more given that some glyphs already sell for ~400g each). If this happens, my profit will rocket up to and it’s entirely possible I could be looking at upwards of 400,000g gross profit (a staggering 900% RoI).

I guess time will tell if this was a good idea or not!

How do you make your gold?

I had a conversation with a guild-mate yesterday about the different ways we make gold.Seemingly we have a few things in common…

Like me, he’s just come back to WoW after having quit in the autumn (he left to play SW:ToR). Unlike me, before he left he gave away virtually all his gold leaving each of his toons with 100g. This puts him an interesting position as he flat out refuses to accept “charity” (our guild master tried to give him back 10k gold he donated to the guild bank and he refused it!) instead he plans to rebuild by farming & trading and he tells me that so far, he’s not doing too badly. His main source of income is from Jewelcrafting & Enchanting (hey, that sounds like a familiar concept!) however he’s doing something very different to me.

We both buy and prospect Elementium Ore (currently trading around 35-40g a stack) and on Sunday we each purchased about 100 stacks of Elementium for a cost of around 3.5k gold.

Jaspers, Alicites, Hessonites & Nightstones get turned in to rings and necks (Jasper Ring, Alicite PendantHessonite Band & Nightstone Choker) All four of these patterns have a chance to proc a blue quality item with improved stats. Green items get disenchanted and any blues are either disenchanted or sold intact depending on the current price of Heavenly Shards (currently around 150g each so DE is the favoured option).

We both agreed that Zepherites are a waste of space and end up getting vendored (why are these so useless Blizz?)

This leaves Carnelians which we handle very differently: He turns his in to Carnelian Spikes which he disenchants (they have a decent drop rate for Greater Celestial Essences) whereas I transmute mine in to Inferno Rubies (between prospecting and transmutes I usually net at least 50 Inferno Rubies from 2000 ore).

Now we’re both left with a bag full of blue-quality gems and this is where we really differ: He turns all of his in to The Perforator which (you guessed) get disenchanted for more Shards. I on the other hand sell cut gems.

Whatever our strategy to this point, we’re both left with a big old pile of enchanting mats. He sells his on the auction house at whatever the prevailing rate is (less a reasonable undercut). Once again, I take a different route and produce enchanting scrolls. Some scrolls, with the additional purchase of a Maelstrom Crystal for 150g, can sell for up to 3k gold a pop (Assassin’s Step).

 

We compared notes and our respective returns on investment. Bearing in mind an identical outlay of ~4k gold (ore + settings)…

  • He anticipates he’ll get 5-6k gold from selling his enchanting mats. A profit of 1-2k gold.
  • I on the other hand conservatively estimate I’ll make between 8 & 10k from cut gems alone (Inferno Ruby cuts sell for 130-150g each which accounts for ~7k, plus whatever else I can get from the rest). I’d then expect to make a further 5-6k from enchanting scrolls (depending on how many weapon enchants I sell and with the addition of a few crystals). This gives me a potential profit of 13-16k gold.

Quite a significant difference don’t you think?!

Making Plans

Since I’m playing WoW again, I figured I should make myself a plan of things I want to accomplish this time around.

I’m going to assume that Mists of Pandaria is likely to ship mid to late October. (This date is based on nothing other than a complete guess on my part.) Based on this, I figure I have around 3 months to achieve the following:

  • Alts:
    All alts levelled to 85 with their professions maxed.  Here’s my current progress of alts in the order I’m likely to level them:

    • Jezebelle – Paladin – 85 – Jewelcrafting (525) / Enchanting (525)
    • Wizzadora – Priest – 85 – Alchemy (525) / Herbalism (525)
    • Wizzbit – Warrior – 85 – Blacksmith (525) / Mining (525)
    • Satu – Hunter –  85 – Leatherworking (525) / Skinning (525)
    • Vixetta – Deathknight – 85 – Mining (525) / Herbalism (525)
    • Gomjabbar – Rogue – 84 – Engineering (525) / Mining (511)
    • Torall – Mage – 80 – Tailoring (525) / Alchemy (525)
    • Kinetick – Warlock – 80 – Inscription (525) / Herbalism (497)
    • Mirax – Shaman – 80 – Alchemy (525) / Herbalism (416)

    I’m fairly happy with which professions I have on my alts, the only real exception is Vixetta who has two gathering professions. My current thinking there is that I’ll drop Herbalism in favour of Engineering or Blacksmithing. All three of my Alchemists are Transmute spec’d and I intend to keep this, especially given the way alchemy cooldowns look to be shaping up in MoP right now.

  • Questing:
    I want to fully quest through each of the Cataclysm zones at least once. Starting with Twilight Highlands (which I’m half way through) then Uldum, which I don’t think I’ve done any quests in yet. I’ve also never finished Icecrown on any of my alts, so should head back to Northrend and do that. At some point, I’d like to go back and do all the new old-world quests, but this is lower on the priority list as it could take a while.
  • Gearing:
    There’s really no great point to spending massive amounts of time or gold getting my characters geared as gear resets have become a standard part of expansions. The first zone in Pandaria is likely to offer green quest rewards on par with current tier epics so why bother? This said, I would like to finish gearing my priest via LFR and maybe do the same for Jez and a couple of DPS toons. A large part of this is to be able to say I’ve experienced the content from all 4 positions (Heals, Tank, Ranged & Melee DPS) however I’d be lying if I said there wasn’t a certain amount of ego involved in doing this.
  • Transmogfigication:
    I buy it, Transmogrification is cool. I was a little unsure when it was announced, but now it’s in I like it. My priest wants the tier 6 set and there’s probably other items that would be cool to have as well (for example the sword from 4 horsemen for my DK) so I’ll need to sit down sometime and make a shopping list. Again, as with questing, this is probably going to end up being kind of a long-term goal.
  • Mists of Pandaria Preperation:
    I’m intending to hit professions hard in MoP. It would be cool to think I could get the Realm First for max Jewelcrafting. Given the prices of ore in early Cataclysm (and previous expansions) this could be a costly endeavour, but then again it would repay for its self several times over by having access to gems cuts no one else does. I need to get a better handle on how professions are going to play out and start stocking up supplies to help with this.
  • Other Random Goals:
    Thunderfury will be mine! I run Molten Core weekly on Jez and have one binding so far but, week after week, Baron Geddon refuses to give up the second. By the same token I want the eye from Rag to make my Sulfuras. Once I get these suckers I’ll probably never want to set foot in Molten Core again as long as I live!

It Happened

We reactivated our WoW accounts!

We had last week off work as holiday and decided to take advantage of the Scroll or Resurrection promotion. The free 7 days you get with that finished on Sunday morning and we paid for a month. It’s probably not the best decision we’ve made (we both have fairly addictive personalities) but I have to say that I am enjoying playing again.

 

As I’ve previously mentioned, my wife is all about levelling alts and some things haven’t changed. A day or two in to our free time, she said she wanted to create another Hunter (she already has 2). I suggested that she try another class and she agreed to give a Warrior a go. She’s tried Warriors in the past and always deleted them because she didn’t get on with the class mechanics, this time she’s really enjoying it and has already got to 51.

I’m really glad she’s liking her Warrior better this time around, I love playing Wizzbit so it’s good to see her enjoying the class. She’s gone with a Fury build and, while I’ve given her a few pointers, I’m letting her level and discover the class at her own pace running her through dungeons when needed. (Next up, I need to get her to embrace the dungeon finder!)

 

As for me…

I’ve been busy gearing my Priest through LFR. I did a full run on Sunday afternoon where I didn’t win anything, then went again on Wednesday which was much more fruitful. I won the tier leg token and a set of bracers in The Siege of Wrymrest Temple and then got the tier shoulder token and off-hand from Fall of Deathwing. Three really solid upgrades and one (the bracers) that was kinda meh. Mr Robot rates the bracers as 5th on the BiS list, just above my existing 378 set, so I’ve not bothered equipping them as I really want the get the crafted ones only I’m too tight to spend 10k gold on them. If I see a pattern going cheap I’ll snag that for my Mage and make them myself (the pattern’s been as low as 500g on Horde side so I might have to work something out if it comes up for that price again.)

I’m 200 VP short of a new helm, which I’ll get today or tomorrow and then it’ll take me another 4 weeks to get the belt, ring & neck (probably in that order, though I’m not totally sure yet as they’re all about equal upgrades).

I realised that I’d never taken my Priest to Deepholm, so I spent a few hours and quested through the zone to get access to the Therazane dailies. I should hit exalted here in a couple more days and then have access to the epic shoulder enchants.

I used the Scroll of Resurrection level boost perk to skip my Shaman over Northrend, which was handy as (to be honest) I wasn’t really that excited about levelling her. She also got free epic flight and a full set of gear, frostweave bags and some other stuff out of the deal, so that was nice.

Lastly, I dusted off my Hunter and levelled her to from 77 to 80. In doing so, I discovered that I actually rather enjoy playing her so I’ve carried on levelling and hit 84 last night. I’ve run around 6 LFD groups with her in the last couple of days and have been able to top the meters in every group so I don’t know if that says I’ve had crap groups or that I’m playing her well (I’m spec’d Marksman currently). I’m going to go with the latter as it’s better for my ego!

 

Oh also, I’ve made around 20k gold in the week since we’ve been back, so that’s good. The gem market is still moderately buoyant, even this late in the expansion, though there’s a lot more competition about with a few new names on the scene. This said, I’m still turning good profit with Jewelcrafting accounting for half my income. The rest has come from a combination of Enchanting scrolls (~2k), the questing I’ve been doing (~2.5k in quest rewards) and selling random crap I’ve been lucky enough to pick up.

EVE Training For Beginners

So often in MMOs you see people complaining that they have no money to buy anything. Usually it’s the new players who just haven’t figured everything out yet, but often it’s the experienced players that struggle. EVE, it seems, is no different. However, with a little research I was able to figure out how to get myself set up with a reasonable buffer of cash in a fairly short space of time.

To date, I’ve identified five ways of making ISK, each with varying levels of complexity, time requirement, return and repeatability…

Career Agent Missions:
After you’ve completed Aura’s introduction quests (go pick up your rookie ship, shoot a couple of bad guys etc) you are directed to the rookie system where you will have five agents available to you. These are the Career Agents offering a series of around 10 missions each. There’s no commitment for doing these mini-arcs, you won’t be tied to a given career path so there’s basically no reason not to do them. Each agent will introduce you to an aspect of EVE; Mining, Industry, Exploration, Trading and Combat. You can work through the agents in any order you like but do them all. (Top tip; for the Exploration agent, when you are tasked with collecting a “Proof of Discovery” item, grab three. You’ll see why in a minute.) As you progress through the mission arcs you will be rewarded with ships, equipment and skill books in addition to essential experience on how the game works. Don’t sell anything just yet, we’ll come back to this in a minute.

Once you’ve completed all five arcs have a look here and you’ll see that there are three rookie systems for each race. Open your Neocom and set your destination to one of these. For exampe; If you’re an Amarr and started out in Conoban, head to Pasha. Load up your best ship (this should be a destroyer) with those extra Proof of Discovery items you collected earlier (and anything else that might be useful) and off you go. Once you arrive do the career agent missions there and then a third time for the final rookie system (eg; Deepari).

If you’re completely new to EVE, doing all three rookie systems will probably take you a while as you learn the basics, though the last system will naturally be the fastest. By the time you’re done you should have (as a minimum) 2-3million ISK , 3 destroyers, 6 industrials, around 15 frigates, a load of spare/duplicate skill books and a pile of equipment scattered across your three rookie systems. What to do with these?

Basic Trading:
Assuming that you’ve trained your <Racial> Industrial skill to at least level 1 assemble one of your industrial ships and do a quick tour of your rookie systems to gather everything up. The ships won’t all fit in the industrial so we’ll sell these where they are. Undercutting is as simple as WoW and you’ll have plenty of people undercutting by 0.01ISK, I tend to ignore those and round down to the nearest ISK for most things. Take the time to check both buy and sell orders; in a lot of cases you can get several times the price by setting up a sell order as you can by simply selling to someone else’s buy order. From all three rookie systems, I would expect to gain in the region of 6-8million ISK from selling the ships you were given. The only catch is that in EVE you can only have a limited number of orders active at any time. You can increase the number of active orders you can have by training Trade & Retail (and eventually Wholesale & Tycoon.)

Once you’re done you should be left with one destroyer and the industrial you’re flying loaded with all the crap you’ve gathered from the rookie systems. Next, head for your nearest trade hub: Dodixie for Gallente, Amarr for Amarr, Jita for Caldari and Rens for Minmatar. (You can head to Jita regardless if you want as this is the main trading hub for the galaxy, but you’re looking at over 20 jumps for some races so you’re better to stay local. Work your way through all the crap in your hold and you should be able to net yourself another 5-10million ISK.

Advanced Trading:
By now you should, realistically, be sitting on a good 20million ISK (more if you’ve been savvy). You’ve got a few choices as to what you do next. One option is to continue trading. While you were selling off your rookie crap, you hopefully noticed how valuable skill books are. This can be a good market to get in to as a new player; set up buy orders in the rookie systems and then transport the books you receive to a trade hub. You’d be surprised at the number of people who will blindly sell you a 1,000,000ISK book for 25,000 ISK. Set up your buy orders for 10 books at a time and tour the systems once a day, collect your books and then sell them to other people to lazy to go and collect them.

Once you have a comfortable buffer you can start looking in to other opportunities. For example, I found that I could make good money by buying Tech 2 ammo in Jita, hauling it to Rens and reselling it. Doing this I very quickly built my 20 million up to 100million. When doing this be aware of two key things: 1) Don’t haul more than you can afford to loose. If you do and you get attacked by pirates you stand to loose everything. 2) Prices can be very volatile so make sure that what you’re hauling doesn’t crash in price between when you purchased it and when you sell it (eg; don’t buy a pile of stuff and log out for the night planning to sell it tomorrow as 12 hours from now it might not be profitable any more.) EVE-Central is a really useful site for working out what sells where and it’s worth taking some time to figure this out before getting too heavily in to hauling for profit.

Missions:
If you decide that hauling stuff across the galaxy isn’t for you then you could choose to run missions for agents. Level 2 missions pay out 250-500k ISK, including the time bonus, plus Loyalty Points which can be traded to NPCs for high value items. On top of this, combat missions will reward you bounties for killing pirates which can easily add another 500k ISK. Lastly, if it’s a combat mission, there’s loot to be had. This can add obscene amounts of ISK if you get lucky with drops (for example, one level 2 mission I ran recently dropped two Amarr navy tags worth ~1.5 million ISK each).

Salvage:
The last method I’ve tried is Salvage. I already salvage my own missions, though if there are less than 4-5 wrecks I just loot and then abandon them.

You’re introduced to salvage during the career agent tutorials and given the skill book as part of that mission. Before starting salvaging you’ll need to go out and pick yourself up some Salvager I modules, how many depends on the ship you’ll be flying. Currently, I have a destroyer (Catalyst) set up with the following:

  • 4x Salvager I
  • 3x Beta Reactor Control I
  • 1x Cap Recharger I
  • 1x 1MN MicroWarpdrive I

With this setup, I can run all 4 salvagers and the MWD indefinitely. If I add 2x Small Capacitor Control Circuit I, I could also run 4x Small Tractor Beam I.

So yes, I can salvage my own missions, but why stop there? In addition to the Catalyst, I also have am Imicus loaded with Combat Scanner Probes. I park both ships in a system with a few level 4 mission agents, use the Imicus to scan down other players running missions then switch to the Catalyst and salvage their wrecks. This is not without risk, but can net you significant piles of cash for minimal effort. There’s a great guide on how to do this here (thought I’m using different ships). It’s important to note a couple of things before you start doing this:

Icons:

  • Empty inverted pyramid: Wreck does not contain any loot
  • Filled inverted pyramid: Wreck contains loot. Salvaging a wreck that contains loot transfers all the loot in to a cargo container in the same location
  • Diamond: Cargo container. Contains loot and (usually) implode when emptied.

Colours:

  • White: Your wrecks. You can loot, salvage and tractor these without any risk
  • Blue: Someone else’s wrecks that they have intentionally abandoned. For all intents and purposes, you can consider these the same as white wrecks.
  • Yellow: Someone else’s wrecks that they have not abandoned. You can not tractor yellow wrecks, however you can still salvage them without risk. If a yellow wreck (or container) contains loot you may open it and view the contents, however be warned; removing anything (other than salvage) will be flag you with a 15 minute aggression timer during which the owner, and their entire corporation, may attack you without Concord responding.

With practice and patience you can make this an exceptionally profitable venture. I like to scan down several people at once, bookmark their positions and then come back a little later. This gives them a chance to finish up and reduces the odds of them still being there when you take your salvage boat out to clean up their wrecks (it also means that any structures and leftover NPCs will have despawned) leaving you free to scoop up everything they’ve left behind. How profitable are we talking? Salvage items can sell for anything up to 200k ISK each (there’s only a couple that go for this much in fairness) and you can chuck extra zeros on the end of that if they’ve left loot on the ships, especially when you start looting battleship wrecks.

Leveling Your Bank Balance

Lone StarListen! We’re not just doing this for the money! We’re doing this for a SHIT LOAD of money!”
 – Lone Star (Spaceballs)

This is one of the articles I originally planned to write when I started this here little blog of mine.

One of the things I’ve come to despise over my years playing WoW is people that constantly complain they have no money to train their abilities or to learn the riding skills. Let’s take a look at riding specifically as this is a skill that everyone will need to learn sooner or later (preferable sooner).

  • Apprentice Riding – Requires level 20, costs 4g, grants 60% increased movement speed, mounts cost 1g each
  • Journeyman Riding – Requires level 40, costs 50g, grants 100% increased movement speed, mounts cost 10g each
  • Expert Riding – Requires level 60, costs 250g, grants 150% increased movement speed, mounts cost 50g each, allows you to fly in Outland
  • Flight Master’s License – Requires level 60, costs 250g, allows you to fly in Eastern Kingdoms, Kalimdor etc
  • Cold Weather Flying – Requires level 68, costs 500g, allows you to fly in Northrend
  • Artisan Riding – Requires level 70, costs 5000g, grants 280% increased movement speed, mounts cost 100g each
  • Master Riding – Requires level 80, costs 5000g, grants 310% increased movement speed

Excluding Master Riding, which you don’t really need, by the time you get to level 80 you will have spent 6215g on riding and four mounts; two land mounts (one slow, one fast) and two flying mounts (one slow, one fast).

In reality this is not an exact figure, there are various factors that will mostly help to decrease this cost, though buying yourself additional mounts will naturally nudge it back up.

By the time you hit 58, you should be *at least* Revered (more likely Exalted if you bought a tabard) with your home-city faction (eg Stormwind) so make sure you train your riding in whichever city you have the highest standing. This can give you up to 20% discount on training costs. If you’re in a level 24+ guild you will also have Bartering which gives you a further 10% discount. Combined, you can reduce your costs by up to 30% bringing that initial 6215g figure down to a rather more manageable 4350g.

For arguments sake, let’s pick somewhere in the middle and say your guild isn’t level 24 yet and that you’re highest city reputation is Revered. This gives you 15% discount meaning that you’re looking at 5283g. Add to that your costs to train your class abilities, which for a Paladin is about 240g, and you’re looking at somewhere around a 5500g investment to level your character. To some folks this will seem like a huge amount but it’s really not. So, how do you achieve this? It’s simple and here’s how:

Bags

The first tip is get your bags sorted out. If you’re starting out on a new server, this might come later in the process, but it’s important to think about this. More bag space means fewer trips to the vendor, mail box or auction house. It’s worth investing in a set of bags as soon as you have the gold to spare, the bigger the better. While in the short term this may reduce your gold balance, this investment will be repaid many times over in the long run.

Your Junk Is Someone Else’s Treasure

Grey items should be sold to your nearest vendor. White items have some sort of use by a profession so you should try selling these on the auction house. Green, Blue & (eventually) Purple items carry the highest value and so should, again, go on the Auction House.

Many gold bloggers advocate the creation of a bank character and so do I. Spend 5-10 minutes to create a level 1 character and run them to the nearest capital city. Once there, send anything that you’re going to sell at auction to this character. Doing this means that you only have to leave the area you’re questing in when you want to go and train. At other times, just find a mail box and a vendor and clear your bags.

Generally speaking I stick to the following pattern for selling stuff based on the item quality:

  • White (Common) – List one or two times. If it doesn’t sell, vendor it
  • Green (Uncommon) – List one or two times. If it doesn’t sell, vendor it. Alternatively if you know an enchanter have them disenchant it and sell the mats instead
  • Blue (Rare) – List it three or four times. If it doesn’t sell, treat as above
  • Purple (Epic) – Keep re-listing until it sells, because it most likely will eventually

I generally list common items for 12 hours and everything else for 24 hours. The shorter duration on common items is because you’re more likely to get undercut in these markets.

Professions

Personally, I see little point in picking up a crafting profession much before you get to level 80. If you level at a reasonable pace you will out grow anything you make very quickly so there’s little point making it to begin with. What I do suggest however is to pick up two of the three gathering professions. Which two is up to you but consider this; Mining feeds three professions (Blacksmithing, Engineering & Jewelcrafting),  Herbalism feeds two professions (Alchemy & Inscription) while Skinning only feeds one (Leatherworking). With this in mind, Mining & Herbalism are the obvious choices as they have the largest potential market. However look at your own Auction House, see which has the least representation and go for that.

Mining:
Copper Ore sells for, on average, 48g per stack. Mithril & Thorium ores also sell very well and when you hit Outland you’ll find Fel Iron sell for even more (over 90g per stack) so you should have a steady income stream as you move through progressively higher zones. Also, it’s important to always check the going price of both ore and bars before selling to ensure that you’re getting the most money you can.
Herbalism:
Goldthorn sells for ridiculous prices (185g per stack) while Outland herbs sell for even more (Felweed is currently selling for ~240g per stack!!).
Skinning:
As expected, Skinning shows the lowest prices as it has the smallest audience. Rugged Leather averages 63g per stack with Knothide leather selling for much the same.

I don’t know what it is about Outland, but there generally seems to be more demand than supply for raw materials from those zones. Maybe people just don’t like them, but they’re a gold mine if you do!

Conclusion

Assuming you play on a server with prices close to the US average, that you pick up Mining & Herbalism and that you don’t spend your gold on flashy blue & purple items that other people are selling. – By the time you hit level 80 you should be able to alt over to your banker and mail yourself the gold you need to go and buy epic flight. If not then I’m sorry, there’s little hope of you ever making gold.

In a future post, I’ll discuss what to do about your professions post level 80.

 

*All sale prices quoted are based on the “US Alliance Mean” value as calculated by The Undermine Journal on the day of posting. Prices do vary significantly between servers so may not be wholly accurate for your own server.

A Quick Update

Following on from my recent posts about market competition, here’s the latest:

My original plan was to suffocate my competitor by cutting off his supply of raw materials and forcing him to post below his cost price. This worked for a couple of days but, as is often the case, circumstances have changed. The volume of ore available on the auction house this week has increased quite significantly on recent times making it virtually impossible to close this avenue.

However, my competitor has also changed their posting schedule. Earlier this week we were posting at the same time resulting in constant back and forth undercuts, however the last two days it seems s/he is now posting a few hours after me. I’m happy with this because I generally post first, giving me a couple of hours of sales at higher prices. I’m not sure if this is going to last or not, time will tell.

Somewhat interestingly, Foo has been posting a couple of articles the last few days discussing Auction House campers that reflect my recent experiences very closely. Needless to say I’ve been reading his thoughts on this subject and seeing if any of his ideas will work in the gem market. There are a few that I have adopted, mostly in regards to walling at a price that nets me a reasonable return while forcing my competition to post lower than me.

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