Posts Tagged ‘Trade’

Red Frog

Red Frog I recently had my first experience with Red Frog Freight and I have to say I was suitably impressed with their service.

I spotted an opportunity to buy some ships from Amarr and ship them across to Rens. Based on my analysis of the respective markets I conservatively estimated a profit margin of up to 300% via sell orders or, worst case, 100% selling to buy orders. Either way, I figured a minimum of 50m ISK profit for a 10 day old character was nothing to sniff at but with a volume of 800,000 m3 there was no way I was going to be able to move the stock myself. I remembered reading a post a while back about Red Frog so I figured I’d give them a try and went ahead and bought up a few sell orders in Amarr.

Having never used a freight service in New Eden before I wasn’t sure how it would all work but Red Frog’s FAQ was easy enough to follow and within a few minutes I had the courier contract set up and was “Zuminov” to Rens ready to receive the shipment and get the stock on the market.

Their service status page indicated that their queue was currently classified as “Huge” with around 190 contracts waiting to be completed and about 45 in progress. I headed to bed and figured that it would arrive some time the next day so I was very impressed to see that it had been completed by the time I woke up less than seven hours later.

Needless to say, I’ll certainly be using these guys again!

The House of Zuminov

A few weeks back I set up buy orders for all the skill books I was going to need for my “Traders” account. Most of these, with a couple of exceptions, and significantly below market cost might I add. Off the back of this, I took the plunge and created my third EVE account.

I toyed around with a couple of ideas for names, but ultimately decided that I wanted to have a common family name for all my traders to provide a little consistency. My wife suggested the name “Zuminov” (which she’s used variations of in other games) and we agreed that it had a good ring to it. I’m not sure exactly how the lore works regarding the Zuminovs being spread across the various factions of New Eden but they are, so deal with it.

And so, without further ado, I present to you The House of Zuminov:

 

Dimitri Zuminov

Dimitri Zuminov

Amarr – Ni-Kunni – Free Merchants

Dimitri was the first character to be created on the account. I’ve worked through the new player tutorial and the career agent missions in all three rookie systems.

I took things at a pretty leisurely pace for the first system as I reminded myself what was needed and got faster as I went. I admit I totally cheated for the most part… I flew Jhiqui up to Amarr space in a Corax fitted with missiles and just blew up all the rats while Dimitri looted.

Progress wise; I’ve finished training all the ship skills I wanted and have remapped to a Charisma build to train trade skills. So far he’s up to 53 market orders with support skills to three or four across the board.

Dimitri is going to base out of Amarr. I gave him an initial 50m ISK cash injection which I’ve doubled already mainly by buying skillbooks & implants and shipping these back to Amarr to resell. He has a fitted & rigged Executioner to facilitate rapid movement around the local area and will also be issued with a Bestower when he has the need for it. I’m also thinking I’ll pick up a Magnate and run some level 2 distribution missions to get his Emperor Family faction up a little as I can do this “afk”.

 

Anastasia Zuminov

Anastasia Zuminov

Gallente – Jin-Mei – Sang Do Caste

Anastasia is going to be based out of Dodixie and will have an Atron, Iteron III and probably an Imicus for the same reasons as Dimitri.

So far I’ve completed the tutorial and done the first couple of Exploration missions in the first career agent system. I know that I don’t really need to do these but they have the benefit that they give a decent initial standing boost for fairly minimal effort.

Her training queue is currently on hold until Dimitri reaches the end of phase one. This is where the limitation of only one character per account being able to train at a time is somewhat unfortunate as it would be really good to get two characters up to speed faster. Still, these are the rules within which one must work.

 

??? Zuminov

Alexei Zuminov

Minmatar – Sebiestor – Rebels

I have literally zero experience with Minmatar, their ships or their space beyond a few hauling runs I did from Jita to Rens back when I first started out.

Despite this, I’m aware that Hek is one of the fastest growing trading hubs in New Eden and that I should be able to make a reasonable return on investment by setting up shop here. Given that Hek isn’t as close to the Minmatar starter systems as Amarr & Dodixie are to theirs I’m expecting that I’ll either need to haul stuff in to sell or focus on station trading. For this reason, Alexei will be the last character on the account to be trained as I have the least experience in these areas. I’m considering starting him out in Rens and moving to Hek once I get a little more established but I have a while to decide exactly what I want to do on this front.

 

So, the grand experiment has begun. Given that I’m 10 days in and have made around 80m ISK on a single low skilled character I’m hopeful that I should be able to fund at least this account from PLEX by the time the initial 90 days ends. Stay tuned!

Experimenting – part 2

A couple of days ago I mentioned a business opportunity that I’d identified. At the time I didn’t want to give too much away, but having had a few days to look at it more closely I figure I’ll share.

I had an old Thorax sitting in my hangar which I figured I’d get rid of. Since it had rigs fitted, I checked Contracts to see what the going rate was. I figured with all the modules and rigs it was worth somewhere around 30mil. (Thorax hulls are selling for ~12.8m ISK in Jita at the time of writing this, 3 rigs at ~3m each, plus guns etc.)

This got me thinking and so I had a look at what other people were selling. Instead of selling my Thorax, I ended up buying 3 over the space of an hour. One I only paid 8m ISK for, fully rigged and fitted with T2 modules. I stripped them and sold them piecemeal. With an investment of 35mil ISK I was able to turn around and sell everything on the market for just under 80mil.

Unfortunately, this was where the plan came somewhat unstuck. After exhausting all the fitted Thoraxs on Contracts I scoured all the other Cruiser hulls and couldn’t find any that were worth buying, so my little venture dried up almost as fast as  it started.

For the effort involved, the return was decent, but it’s more something to do between other things so will be one I leave on the back-burner for now.

Experimenting

Last night, almost entirely by accident, I stumbled upon a potentially very lucrative business opportunity.

It’s early days yet so I don’t want to give too much away for risk that it either doesn’t work out or someone else jumps in on a good thing. What I will say though is that it doesn’t involve scams, piracy or anything “illegal”. It’s simply taking advantage of people with less… market awareness. Based on my initial testing it has the potential to net anything upto 200% ROI (possibly more) with minimal effort (mainly just running around in a shuttle), though I’m not sure yet how scalable or sustainable that is.

 

Trade Alt(s)

As I mentioned previously, I’ve been thinking of starting a third account. My two main accounts income is currently sufficient that, if I wanted, I could finance a third account with PLEX which would mean that it would not cost me anything beyond the initial setup fee, for which I’d use the “Power of Two” offer that CCP are currently running. (90 days for £19.99)

What would I do with such an account you ask? Basically; pure trade.

My intention would be to create 3 alts basing them in (most likely) Dodixie, Amarr and then either Jita or Hek.  From these locations I’d initially start out with regional (5-10 jump range) buy orders for lower value items (skill books, implants, the usual sort of stuff). As wallets, skills and my own experience grow I’ll begin to fine-tune the items I trade and wind the range in to maximise my ISK/Hour. Ideally I’d like to spend no more than an hour a day managing everything on this account (preferably less) so it’s important to get everything running as smoothly as possible.

Each alt would follow the same training plan with the goal being to get some basic ship skills (to enable me pick up regional buy orders and transport them back to the hub for resale) and then focus purely on trade skills. I’ve built myself a plan in EVEMon with a 28 day “Phase 1” which will enable me to rotate training around the 3 alts fairly rapidly so that they’re all up to speed by the end of the initial 90 days. If, after this time, the account is not self-sustaining I can simply cancel the subscription.

Here’s my initial plan:

Cybernetics I

Install +3 implants for Int, Mem, Charisma & Willpower (I can purchase these with LP on one of my mains or off the market)

Amarr Frigate III
Amarr Industrial III
Hull Upgrades III
Shield Upgrades III
Afterburner III
Warp Drive Operation III
Evasive Maneuvering III
High Speed Maneuvering III
Mechanics III
Jury Rigging III
Astronautics Rigging I

Training Time: ~5 days – Ability to fly Frigates & Industrials with a tech 2 tank.

Remap to Charisma/Memory and continue training…

Social I
Trade IV
Contracting I
Retail IV
Accounting IV
Broker Relations IV
Margin Trading IV
Retail V
Marketing IV
Wholesale IV
Daytrading IV

Training Time: ~23 days (28 days total) – All core trade skills trained. Worst case cost 100mil ISK (including skill books & implants).

Training would now shift to the next character on the account and repeat the same process. Once all three have completed phase one the plan then moves on to training the supporting skills (Accounting, Broker Relations & Margin Trading) to V and then training for Tycoon IV. This will take a further 47 days per character at which point their training will be “complete”.

Middle term; I’d most likely train one character to be able to fly a Freighter (around 30 days with a Perception/Willpower remap). Possibly train all 3 into Interceptors & Covert Ops (another 30 days) and maybe train for Transport ships (yet another 30 days). Again, working in cycles around the three characters.

Long term; I’d look to get into R&D, possibly establish a POS (I’ll have enough Gallente faction on Jez by that stage to anchor in 0.6, possibly 0.7 space) and begin researching and producing T2 BPCs, but that’s as much as a year or more away and who knows what I’ll be doing by then.

Rewarding Loyalty

In EVE I mostly run missions which reward you in (as best as I can tell) seven ways:

  1. ISK reward: You receive a fixed payment for successfully completing the mission and, if you complete the mission within the time limit, you’ll be given an additional bonus ISK reward. For level 4 missions the ISK rewards vary but are generally between one and three million combined (this can be increased with the Negotiation skill.
  2. Bounties: Most NPC ships you destroy (including Rogue Drones since Inferno) reward you with a bounty for killing them. This is in addition to any ISK payout for completing the mission it’s self and can range from a few thousand for frigate-class vessels up to several million for certain named mission rats. (eg; Anire Scarlet in “Dread Pirate Scarlet” rewards a 5m ISK bounty.)
  3. Modules: Killing NPC rats leaves wrecks which can contain valuable modules. A lot of what you get is worthless junk (ammo for example, though don’t underestimate the value Large Frequency Crystals) but occasionally you’ll get a really valuable item. For example, last week I picked up a Meta 4 missile launcher that sold for almost 10m ISK. (Pocket change to some I realise, but pocket change adds up to big bucks over time.)
  4. Salvage: Once you’ve looted the modules from wrecks you can salvage the wreck it’s self. If you’re running in high-sec, you’ll pretty much exclusively get Tech 1 salvage which is fairly low value. The best you can hope for is Armor Plates & Alloyed Tritanium Bars which sell for 150-250k each (Jita prices).
  5. Standings: Regular missions increase your standing with the Corporation offering them. Story Line missions reward standing with that Corporation’s faction. Killing the rats rewards security standings. All of these add up and give you access to better agents and rewards.
  6. Items: Certain missions, notably Story Line missions, reward items. This is usually something like an implant that can sell for up to 20m ISK.
  7. Loyalty Points: Lastly, and perhaps most importantly for this post, you receive loyalty points.
Factoring in 1-4 from the above a good mission, such as Mordus Headhunters, you can earn roughly:
  • 3m ISK rewards
  • ~15m ISK in bounties
  • Anything from 10-30m ISK in modules
  • ~4m ISK in salvage
  • Total: Anywhere from 30m to 50m ISK depending on how lucky you get with module drops.

Through my missioning I’ve built up a small but growing stock of Loyalty Points which I’ve been trying to decide how best to spend. I’ve spent a couple of thousand here and there buying “navy issue” ammo (I generally use navy ammo vs battleships in missions to make things go faster) but that’s about it.  Initially I was planning to save my points and purchase Megathron Navy Issue hulls which sell for around the 450m ISK mark. However yesterday I decided to try and investigate some of the alternatives.

Implants sell well, big volume and reasonable return, but given that the Goons just dumped tens of thousands of these in to the market, the price is pretty low right now.

My next choice was to look at Federation Navy Magnetic Stabilisers. These sell for decent ISK (~90m each) and the LP cost is fairly low too. They looked pretty good, the catch however is that they also require you to provide a selection of dog tags which, when you have to buy them, reduce the potential return significantly.

What I’ve settled on is Federation Navy Comets. Since I crush most ammo and drones I loot I have a reasonable supply of minerals building up. I purchased two single run blueprints for LP and set up the industry jobs. If both sell, which they should, I’ll next ~75m ISK after sales tax. Not amazing, but pretty decent.

Item Quality

The quality of the gear/equipment you use makes a notable difference to how well you’re able to perform in a great many tasks and MMOs are no exception to this rule.

In WoW you have “Item Level” (iLevel/ilvl) and “Item Quality”.

Item Level is pretty simple to understand; it’s a number which every bit of gear in the game has on it. While there are a number of complex calculations that explain exactly how iLevels work, it’s generally safe to assume that a higher iLevel equates to a better item.

Item Quality is a little less obvious to new players (though you can pick it up pretty fast) as it is indicated by the colour of the text used to display the item’s name:

  • Grey – Has no use and is purely there to give you something to sell to vendors for gold (I’ve always wondered what they do with all those greys players sell them!)
  • White – Items of some value, includes craft materials and quest items
  • Green -“Common: Dropped by anything and everything. Often used while levelling up or as a source of enchanting materials
  • Blue – Uncommon: Mainly dropped by dungeon bosses. Give a reasonable bonus over a green item of the same iLevel
  • Purple – Epic: Mainly dropped in heroic dungeons and raids. Gives a significant bonus over both green and blue items.
  • Orange – Legendary: Very rare items that usually require the user to have completed some quest chain to earn. Usually the most powerful item available in a given tier of content (possibly lasting several tiers due to the bonuses they give) they also carry a certain amount of prestige given the effort involved in obtaining them.

 

EVE has a similar model with Meta Levels and a “Quality” of sorts (Tech Level).

Meta Levels begin at zero and apply to basic items produced by players, for example Expanded Cargohold I. From there you have Meta 1 to Meta 4 which give progressive improvements to the bonuses afforded and/or reduced fitting requirements. All items up to Meta 4 can be considered “Tech I”. Critically, Tech I items have very forgiving skill requirements, meaning that a character with low skill points still has an upgrade path when funds allow but skills do not. Using a Tech I items with a higher meta level also has the benefit of increasing the chances of success when performing invention.

When the meta level reaches “Meta 5” the item is classed as “Tech II”. These items (usually) give a bigger bonus than Tech I items of the same family, but have higher fitting and skill requirements.

Meta 6 to 9 items are classed as either “Storyline” or “Faction”. They give similar (sometimes better) bonuses as Tech II items but with fitting & skill requirements closer to Tech I items. This, combined with the increased rarity of these items, means that they have a significantly higher price tag.

Meta 10 (and higher) items are either dropped by NPC officer spawns (found in low-sec space) or in Deadspace complexes (the closest WoW analogue for a complex would be an outdoor raid boss). Both offer even bigger bonuses than Tech II & Faction items with fitting requirements usually somewhere in the middle. They are very powerful and are amongst some of the most expensive items in the game costing hundreds of millions of ISK and beyond.

EVE Training For Beginners

So often in MMOs you see people complaining that they have no money to buy anything. Usually it’s the new players who just haven’t figured everything out yet, but often it’s the experienced players that struggle. EVE, it seems, is no different. However, with a little research I was able to figure out how to get myself set up with a reasonable buffer of cash in a fairly short space of time.

To date, I’ve identified five ways of making ISK, each with varying levels of complexity, time requirement, return and repeatability…

Career Agent Missions:
After you’ve completed Aura’s introduction quests (go pick up your rookie ship, shoot a couple of bad guys etc) you are directed to the rookie system where you will have five agents available to you. These are the Career Agents offering a series of around 10 missions each. There’s no commitment for doing these mini-arcs, you won’t be tied to a given career path so there’s basically no reason not to do them. Each agent will introduce you to an aspect of EVE; Mining, Industry, Exploration, Trading and Combat. You can work through the agents in any order you like but do them all. (Top tip; for the Exploration agent, when you are tasked with collecting a “Proof of Discovery” item, grab three. You’ll see why in a minute.) As you progress through the mission arcs you will be rewarded with ships, equipment and skill books in addition to essential experience on how the game works. Don’t sell anything just yet, we’ll come back to this in a minute.

Once you’ve completed all five arcs have a look here and you’ll see that there are three rookie systems for each race. Open your Neocom and set your destination to one of these. For exampe; If you’re an Amarr and started out in Conoban, head to Pasha. Load up your best ship (this should be a destroyer) with those extra Proof of Discovery items you collected earlier (and anything else that might be useful) and off you go. Once you arrive do the career agent missions there and then a third time for the final rookie system (eg; Deepari).

If you’re completely new to EVE, doing all three rookie systems will probably take you a while as you learn the basics, though the last system will naturally be the fastest. By the time you’re done you should have (as a minimum) 2-3million ISK , 3 destroyers, 6 industrials, around 15 frigates, a load of spare/duplicate skill books and a pile of equipment scattered across your three rookie systems. What to do with these?

Basic Trading:
Assuming that you’ve trained your <Racial> Industrial skill to at least level 1 assemble one of your industrial ships and do a quick tour of your rookie systems to gather everything up. The ships won’t all fit in the industrial so we’ll sell these where they are. Undercutting is as simple as WoW and you’ll have plenty of people undercutting by 0.01ISK, I tend to ignore those and round down to the nearest ISK for most things. Take the time to check both buy and sell orders; in a lot of cases you can get several times the price by setting up a sell order as you can by simply selling to someone else’s buy order. From all three rookie systems, I would expect to gain in the region of 6-8million ISK from selling the ships you were given. The only catch is that in EVE you can only have a limited number of orders active at any time. You can increase the number of active orders you can have by training Trade & Retail (and eventually Wholesale & Tycoon.)

Once you’re done you should be left with one destroyer and the industrial you’re flying loaded with all the crap you’ve gathered from the rookie systems. Next, head for your nearest trade hub: Dodixie for Gallente, Amarr for Amarr, Jita for Caldari and Rens for Minmatar. (You can head to Jita regardless if you want as this is the main trading hub for the galaxy, but you’re looking at over 20 jumps for some races so you’re better to stay local. Work your way through all the crap in your hold and you should be able to net yourself another 5-10million ISK.

Advanced Trading:
By now you should, realistically, be sitting on a good 20million ISK (more if you’ve been savvy). You’ve got a few choices as to what you do next. One option is to continue trading. While you were selling off your rookie crap, you hopefully noticed how valuable skill books are. This can be a good market to get in to as a new player; set up buy orders in the rookie systems and then transport the books you receive to a trade hub. You’d be surprised at the number of people who will blindly sell you a 1,000,000ISK book for 25,000 ISK. Set up your buy orders for 10 books at a time and tour the systems once a day, collect your books and then sell them to other people to lazy to go and collect them.

Once you have a comfortable buffer you can start looking in to other opportunities. For example, I found that I could make good money by buying Tech 2 ammo in Jita, hauling it to Rens and reselling it. Doing this I very quickly built my 20 million up to 100million. When doing this be aware of two key things: 1) Don’t haul more than you can afford to loose. If you do and you get attacked by pirates you stand to loose everything. 2) Prices can be very volatile so make sure that what you’re hauling doesn’t crash in price between when you purchased it and when you sell it (eg; don’t buy a pile of stuff and log out for the night planning to sell it tomorrow as 12 hours from now it might not be profitable any more.) EVE-Central is a really useful site for working out what sells where and it’s worth taking some time to figure this out before getting too heavily in to hauling for profit.

Missions:
If you decide that hauling stuff across the galaxy isn’t for you then you could choose to run missions for agents. Level 2 missions pay out 250-500k ISK, including the time bonus, plus Loyalty Points which can be traded to NPCs for high value items. On top of this, combat missions will reward you bounties for killing pirates which can easily add another 500k ISK. Lastly, if it’s a combat mission, there’s loot to be had. This can add obscene amounts of ISK if you get lucky with drops (for example, one level 2 mission I ran recently dropped two Amarr navy tags worth ~1.5 million ISK each).

Salvage:
The last method I’ve tried is Salvage. I already salvage my own missions, though if there are less than 4-5 wrecks I just loot and then abandon them.

You’re introduced to salvage during the career agent tutorials and given the skill book as part of that mission. Before starting salvaging you’ll need to go out and pick yourself up some Salvager I modules, how many depends on the ship you’ll be flying. Currently, I have a destroyer (Catalyst) set up with the following:

  • 4x Salvager I
  • 3x Beta Reactor Control I
  • 1x Cap Recharger I
  • 1x 1MN MicroWarpdrive I

With this setup, I can run all 4 salvagers and the MWD indefinitely. If I add 2x Small Capacitor Control Circuit I, I could also run 4x Small Tractor Beam I.

So yes, I can salvage my own missions, but why stop there? In addition to the Catalyst, I also have am Imicus loaded with Combat Scanner Probes. I park both ships in a system with a few level 4 mission agents, use the Imicus to scan down other players running missions then switch to the Catalyst and salvage their wrecks. This is not without risk, but can net you significant piles of cash for minimal effort. There’s a great guide on how to do this here (thought I’m using different ships). It’s important to note a couple of things before you start doing this:

Icons:

  • Empty inverted pyramid: Wreck does not contain any loot
  • Filled inverted pyramid: Wreck contains loot. Salvaging a wreck that contains loot transfers all the loot in to a cargo container in the same location
  • Diamond: Cargo container. Contains loot and (usually) implode when emptied.

Colours:

  • White: Your wrecks. You can loot, salvage and tractor these without any risk
  • Blue: Someone else’s wrecks that they have intentionally abandoned. For all intents and purposes, you can consider these the same as white wrecks.
  • Yellow: Someone else’s wrecks that they have not abandoned. You can not tractor yellow wrecks, however you can still salvage them without risk. If a yellow wreck (or container) contains loot you may open it and view the contents, however be warned; removing anything (other than salvage) will be flag you with a 15 minute aggression timer during which the owner, and their entire corporation, may attack you without Concord responding.

With practice and patience you can make this an exceptionally profitable venture. I like to scan down several people at once, bookmark their positions and then come back a little later. This gives them a chance to finish up and reduces the odds of them still being there when you take your salvage boat out to clean up their wrecks (it also means that any structures and leftover NPCs will have despawned) leaving you free to scoop up everything they’ve left behind. How profitable are we talking? Salvage items can sell for anything up to 200k ISK each (there’s only a couple that go for this much in fairness) and you can chuck extra zeros on the end of that if they’ve left loot on the ships, especially when you start looting battleship wrecks.

Goals, Plans & Alts

One aspect of EVE that I’m not really that enthused by is the way alts are handled. You can create up to three characters per account, however you can only have one of the three training at any given time.

Say you want to have an alt sat in a trade hub (eg Jita) to do your buying and selling. You’ll want to train this character to have, as a minimum, Trade & Retail. You’ll probably also want them to have some of the supporting skills; Accounting, Marketing, Daytrading, Margin Trading, Visibility and Procurement to name a few. To get all these to a reasonable level (~level 4) will take a good three weeks, during which time your main isn’t able to be training anything. On top of this, you’ll want to increase your standings with whichever corporation runs your chosen trading station (Caldari Navy for Jita 4-4) to reduce the sales tax you pay, so you’ll need to run some missions for them again eating in to time away from your main.

As a result of this, you really only have two choices:

  1. Train those skills on your main and diversify your skill portfolio at the expense of reaching your other goals that bit slower.
  2. Activate a second account enabling you to have two characters training at once and then gang up for missions.

The most obvious downside to option two is that you have to pay for a second account. However, if you can earn enough ISK, you can cover this by purchasing PLEX from the in-game market. This is what I’m planning. (Actually, my goal is to pay for both accounts with PLEX.)

My alt is going to be a “support” character. Here’s what I’m planning in a nut shell:

  • Jezbelle – Primarily combat orientated. My current goal is to be able to fly the following; Megathron, Megathron Navy Issue, Vindicator and eventually a Kronos. Included in my plan are all the required supporting skills (eg; the prerequisites for Tech 2 Blasters/Railguns etc). Based on the plan I’ve assembled in EVEMon I will be able to step in to a properly (Tech 2) fitted Kronos inside of six months, which I actually think is reasonable. I’ve then got another three months of sundry skills planned to further enhance the performance gains from the hull. (Mostly this consists of maxing out a lot of skills to level five that only require three/four to pass the minimum requirements.)
  • Jhiqui – Initially, I’ve planned to train in to pilot a Noctis, so I can salvage the wrecks Jez creates, and then a Providence, so I can haul that crap to market in bulk, this will take about two months. Once this is done, I’ll turn my attention to the main goal for Jhiqui; providing Logistics support to Jez. Given that Jez is going to mostly be flying buffer-tanked Gallente hulls I’ve chosen to make Jhiqui Amarr with the goal to be able to pilot a Guardian. Later on I intend cross-train Caldari Cruisers to be able to fly a Basilisk as well, since from what I’ve read, a lot of fleets seem to fly with shield tanks.

Despite having started Jhiqui later than Jezebelle, both plans complete around the same time so everything should work out rather well. Where I go from there is really anyone’s guess. If I ever get in to low/null sec stuff I guess I’d ultimately aim to fly a Nyx though that’s clearly some significant way off (probably a year to be able to pilot & fit the hull properly, not to mention the cost!)

While I’m not raking in ISK at the speed Gevlon is, I should have little to no trouble make money if/when I need to. I’ve made some minor ventures in to hauling Tech 2 modules between Jita & Rens which has proven very positive (they’ve paid for fully fitted a Thorax & Myrmidon so far with a very comfortable pile of ISK left over). I’ll continue this as time goes on, though I will wait until I can pilot something with a better tank than an Iteron Mk III before hauling anything too valuable!

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